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path: root/scumm/resource_v2.cpp
AgeCommit message (Expand)Author
2006-01-18Update copyright noticeEugene Sandulenko
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24I don't think we need to include mididrv.h here.Torbjörn Andersson
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-05-18Add missing else.Travis Howell
2005-05-17Initial support of C64 MM & ZakEugene Sandulenko
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10Do not hardcode character translation tables and verbs prepositionsEugene Sandulenko
2005-04-10Init music engine within setupMusic(), even for V1 and V2 gamesMax Horn
2005-04-10Don't call allocateArrays from readMAXS, rather call it explicitly after call...Max Horn
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
2005-03-27Patch from Quietust for MM NESEugene Sandulenko
2005-03-15Minor NES-related fixesEugene Sandulenko
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-10-22WhitespaceTorbjörn Andersson
2004-06-02Increase debug levelTravis Howell
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-01-06updated copyright noticeMax Horn
2003-10-12code simplificationMax Horn
2003-10-05cleanupMax Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-03added getMusicTimer() to class MusicEngine; this allows some nice code cleanu...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-09-08overlooked one 'new Player_V2'Max Horn
2003-09-08set _musicEngine for V1/V2 games, tooMax Horn
2003-09-06Actually make these game version message shown by default, so users can bette...Travis Howell
2003-09-06Remove outdated commentTravis Howell
2003-09-06Change version message to debug, to match other games.Travis Howell
2003-08-27Fix room palette issues in small_header games.Travis Howell
2003-08-17Don't attempt sound in maniacnesTravis Howell
2003-08-14Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).Jochen Hoenicke
2003-08-14add maniacnes target, rather prelimary so people would be well advised not to...Jonathan Gray
2003-08-14Add fixmesTravis Howell
2003-08-14Inital support for v1 maniac sound from HoenickeTravis Howell
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...James Brown
2003-06-04readClassicIndexFile updates from aquadranJonathan Gray
2003-06-02more v1 load directory ...Paweł Kołodziejski
2003-06-02added load directory support for v1 gamesPaweł Kołodziejski
2003-05-29A few small V2 detection/init changesJames Brown
2003-05-18warning() automatically outputs a newline after the warning message; adding a...Max Horn
2003-05-04typo; added commentMax Horn
2003-04-20fixed building object tables (now I understand)Paweł Kołodziejski
2003-04-20added loading global objects states for v2Paweł Kołodziejski
2003-04-20V1/V2 charsets are internal, so we have no load function (yet)James Brown
2003-03-07refactored some stuff (and made readMAXS virtual, with V2/V3 code having own ...Max Horn