Age | Commit message (Expand) | Author |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-06-24 | I don't think we need to include mididrv.h here. | Torbjörn Andersson |
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn |
2005-05-18 | Add missing else. | Travis Howell |
2005-05-17 | Initial support of C64 MM & Zak | Eugene Sandulenko |
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-10 | Do not hardcode character translation tables and verbs prepositions | Eugene Sandulenko |
2005-04-10 | Init music engine within setupMusic(), even for V1 and V2 games | Max Horn |
2005-04-10 | Don't call allocateArrays from readMAXS, rather call it explicitly after call... | Max Horn |
2005-04-03 | Splitting more methods into multiple overloaded versions | Max Horn |
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko |
2005-03-27 | Patch from Quietust for MM NES | Eugene Sandulenko |
2005-03-15 | Minor NES-related fixes | Eugene Sandulenko |
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko |
2005-01-01 | Updated copyright | Max Horn |
2004-10-22 | Whitespace | Torbjörn Andersson |
2004-06-02 | Increase debug level | Travis Howell |
2004-03-17 | Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may... | Max Horn |
2004-01-06 | updated copyright notice | Max Horn |
2003-10-12 | code simplification | Max Horn |
2003-10-05 | cleanup | Max Horn |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-03 | added getMusicTimer() to class MusicEngine; this allows some nice code cleanu... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-09-08 | overlooked one 'new Player_V2' | Max Horn |
2003-09-08 | set _musicEngine for V1/V2 games, too | Max Horn |
2003-09-06 | Actually make these game version message shown by default, so users can bette... | Travis Howell |
2003-09-06 | Remove outdated comment | Travis Howell |
2003-09-06 | Change version message to debug, to match other games. | Travis Howell |
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell |
2003-08-17 | Don't attempt sound in maniacnes | Travis Howell |
2003-08-14 | Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work). | Jochen Hoenicke |
2003-08-14 | add maniacnes target, rather prelimary so people would be well advised not to... | Jonathan Gray |
2003-08-14 | Add fixmes | Travis Howell |
2003-08-14 | Inital support for v1 maniac sound from Hoenicke | Travis Howell |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-06 | Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1... | James Brown |
2003-06-04 | readClassicIndexFile updates from aquadran | Jonathan Gray |
2003-06-02 | more v1 load directory ... | Paweł Kołodziejski |
2003-06-02 | added load directory support for v1 games | Paweł Kołodziejski |
2003-05-29 | A few small V2 detection/init changes | James Brown |
2003-05-18 | warning() automatically outputs a newline after the warning message; adding a... | Max Horn |
2003-05-04 | typo; added comment | Max Horn |
2003-04-20 | fixed building object tables (now I understand) | Paweł Kołodziejski |
2003-04-20 | added loading global objects states for v2 | Paweł Kołodziejski |
2003-04-20 | V1/V2 charsets are internal, so we have no load function (yet) | James Brown |
2003-03-07 | refactored some stuff (and made readMAXS virtual, with V2/V3 code having own ... | Max Horn |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |
2003-03-06 | and more cleanup | Paweł Kołodziejski |