Age | Commit message (Expand) | Author |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell |
2005-06-24 | Whitespace changes. | Torbjörn Andersson |
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn |
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-10 | Don't call allocateArrays from readMAXS, rather call it explicitly after call... | Max Horn |
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn |
2005-04-04 | Cleaning up the charset loading code some more | Max Horn |
2005-04-03 | Splitting more methods into multiple overloaded versions | Max Horn |
2005-04-03 | Turned readRoomsOffsets into a virtual method | Max Horn |
2005-04-03 | Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen... | Max Horn |
2005-04-03 | ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w... | Max Horn |
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko |
2005-01-01 | Updated copyright | Max Horn |
2004-09-29 | Use FM-TOWNS consistently | Max Horn |
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to... | Max Horn |
2004-03-17 | Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may... | Max Horn |
2004-01-06 | updated copyright notice | Max Horn |
2003-10-12 | code simplification | Max Horn |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell |
2003-08-06 | get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS | Max Horn |
2003-07-18 | Add Indy3 FM Towns support, patch #773434 | Travis Howell |
2003-05-24 | don't use _gameDataPath directly; minor cleanup | Max Horn |
2003-05-18 | warning() automatically outputs a newline after the warning message; adding a... | Max Horn |
2003-04-29 | unified Zak256 charset code with the rest; this *might* cause a regression sh... | Max Horn |
2003-04-11 | factored out some common code | Max Horn |
2003-04-11 | added loading object flags for loom ega | Paweł Kołodziejski |
2003-04-11 | fixes V3/OLD_BUNDLE res reading | Max Horn |
2003-04-09 | make zak use correct charset | Jonathan Gray |
2003-04-07 | fixed reading Loom index file, and handle gfx for 16 colors games | Paweł Kołodziejski |
2003-04-07 | zak256 invertory bug is not repeatable, changed order font selection, added h... | Paweł Kołodziejski |
2003-04-06 | added handle v2 resources for scumm v3, for now hack | Paweł Kołodziejski |
2003-03-07 | refactored some stuff (and made readMAXS virtual, with V2/V3 code having own ... | Max Horn |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |
2003-03-06 | and more cleanup | Paweł Kołodziejski |
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it doesn't... | Max Horn |
2002-10-21 | The terms Word and DWord are somewhat Windows centric; in fact there are syst... | Max Horn |
2002-09-24 | Patch 609334: PalManip save/load/init fixes. | James Brown |
2002-09-10 | changed scumm file io to class File | Paweł Kołodziejski |
2002-08-21 | Initial revision | Max Horn |