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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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room.cpp
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Author
2005-06-04
The sound queue needs to be processed, before sfx queue in HE games, since sp...
Travis Howell
2005-05-29
resourceMapper isn't used in HE72+ games.
Travis Howell
2005-05-23
Turn Wiz struct into class as requested.
Eugene Sandulenko
2005-05-18
Add some differences in C64 maniac.
Travis Howell
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-05-11
Made Gdi::_transparentColor protected
Max Horn
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-26
Since we don't store _CLUT_offs anymore, we can clean up the code related to ...
Max Horn
2005-04-26
Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...
Max Horn
2005-04-23
Simpler check, since VAR_NEW_ROOM is no longer set in small header games.
Travis Howell
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-17
Doesn't exist in HE72
Travis Howell
2005-04-17
Add separate function for loading palette from choosen room.
Travis Howell
2005-04-10
Fix regression in MM NES which disabled scrolling and lead to weird crashes
Eugene Sandulenko
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-10
Init _numObjectsInRoom in another spot
Max Horn
2005-04-10
Moved some room loading stuff into a new source file
Max Horn