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path: root/scumm/room.cpp
AgeCommit message (Collapse)Author
2006-02-05WORKAROUND bug #1074444 (DOTT: Can't get teeth)Max Horn
svn-id: r20406
2006-02-05Another regression, palette cycling is used by HE61 too.Travis Howell
svn-id: r20387
2006-02-04Split intern.h and moved HE stuff into the new file intern_he.hMax Horn
svn-id: r20372
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-14HE games store and restore locked FlObjects between rooms.Travis Howell
Fixes input issue in thinker1. svn-id: r19072
2005-09-24C64 maniac handles input and verbs manually.Travis Howell
svn-id: r18875
2005-09-16Not actually script 18, but exit script.Travis Howell
svn-id: r18830
2005-09-14ZZZZZZZZZZZZZZCCCVS: ↵Travis Howell
---------------------------------------------------------------------- Skip walkbox data in C64 maniac for now. svn-id: r18824
2005-09-14Selection screen partly working in C64 maniac.Travis Howell
svn-id: r18818
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24Whitespace changes.Torbjörn Andersson
svn-id: r18453
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since ↵Travis Howell
speech is queued. svn-id: r18330
2005-05-29resourceMapper isn't used in HE72+ games.Travis Howell
svn-id: r18291
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
svn-id: r18224
2005-05-18Add some differences in C64 maniac.Travis Howell
svn-id: r18166
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-05-11Made Gdi::_transparentColor protectedMax Horn
svn-id: r18049
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
svn-id: r17856
2005-04-26Since we don't store _CLUT_offs anymore, we can clean up the code related to ↵Max Horn
it now svn-id: r17823
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵Max Horn
'dynamic' part (initRoomSubBlocks) svn-id: r17811
2005-04-23Simpler check, since VAR_NEW_ROOM is no longer set in small header games.Travis Howell
svn-id: r17764
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-17Doesn't exist in HE72Travis Howell
svn-id: r17656
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
Avoid pointer problems. svn-id: r17653
2005-04-10Fix regression in MM NES which disabled scrolling and lead to weird crashesEugene Sandulenko
svn-id: r17529
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-10Init _numObjectsInRoom in another spotMax Horn
svn-id: r17499
2005-04-10Moved some room loading stuff into a new source fileMax Horn
svn-id: r17496