index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
saveload.cpp
Age
Commit message (
Expand
)
Author
2004-09-12
Be a Less Lazier Programmer (tm): Lesson 1.
James Brown
2004-09-12
Be a Better Programmer (tm)
James Brown
2004-09-10
Store SCUMM md5s in save game. Save format bump.
James Brown
2004-09-10
Save game changes for HE80+ games.
Travis Howell
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-10
Limit to old saved game only.
Travis Howell
2004-08-09
Add patch #999887 - Possible fix for bug #998276
Travis Howell
2004-07-28
Ooops
Travis Howell
2004-07-28
Add patch from madm00se for:
Travis Howell
2004-07-26
Keep compatbility with older saved games.
Travis Howell
2004-07-26
VAR_ROOM_FLAG should always be set after load of saved game.
Travis Howell
2004-07-25
Merge palette functions.
Travis Howell
2004-07-18
Revert small part of scumm/saveload.cpp revision 1.129.
Travis Howell
2004-07-16
Set new VARS for older save games.
Travis Howell
2004-07-11
Bump save game version for HE 7.0 changes
Travis Howell
2004-07-11
Rename var
Travis Howell
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-06-25
cleanup
Max Horn
2004-05-02
stub for digital imuse save/load
Paweł Kołodziejski
2004-04-20
Added note that the previous commit probably fixed bug #933610 as well.
Torbjörn Andersson
2004-04-20
Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.
Torbjörn Andersson
2004-04-05
Renamed StringTab::backup to StringTab::_default, as that describes better wh...
Max Horn
2004-04-04
Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...
Max Horn
2004-04-03
cleanup StringTab stuff
Max Horn
2004-03-28
Renamed more OSystem methods
Max Horn
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-02
synced local imuse. many bug fixes, and few new bugs :)
Paweł Kołodziejski
2004-02-22
Correct extra slow subtitles in zak/maniac with old saves.
Travis Howell
2004-02-22
Enable and use VAR_VOICE_MODE
Travis Howell
2004-02-21
Correct VAR_CHARINC in old saves.
Travis Howell
2004-02-20
Revert recent change that breaks temporary saves (No music or even crashes)
Travis Howell
2004-02-17
delete certain unused non-perma resources when loading
Max Horn
2004-02-17
save talkVolume
Max Horn
2004-01-31
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...
Max Horn
2004-01-31
Patch #886058 - Don't stop music when loading certain temporary states.
James Brown
2004-01-15
use Rect in struct VerbSlot
Max Horn
2004-01-11
fix loading of old COMI savegames (which are based on the bad old camera var ...
Max Horn
2004-01-08
move the charset mask to the charset renderer class; some other related changes
Max Horn
2004-01-08
cleanup
Max Horn
2004-01-08
various fixes for vertical scrolling rooms: fixed, screen updates (and made t...
Max Horn
2004-01-06
synced imuse digital with local tree
Paweł Kołodziejski
2004-01-06
updated copyright notice
Max Horn
2004-01-06
no need to save information which we can (and do) recompute
Max Horn
2004-01-04
cleanup
Max Horn
2004-01-04
cleanup (mostly moved stuff around, and replaced the fadeOut call)
Max Horn
2004-01-03
cleanup
Max Horn
2004-01-03
removed unused param in initScreens
Max Horn
2003-12-27
more robust resource saving; also save resources with idx 0; renamed Serializ...
Max Horn
2003-12-25
Fix for bug #734154 (DIG: Savegame/Island names)
Max Horn
2003-12-22
Moved bundle music code from class Sound to IMuseDigital (seems more natural;...
Max Horn
[next]