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path: root/scumm/saveload.h
AgeCommit message (Expand)Author
2005-01-06Fixed bug #1093845 after discussing with Fingolfin.Torbjörn Andersson
2005-01-01Updated copyrightMax Horn
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...Max Horn
2004-10-02Increase Actor animVariable for HE80+ games.Travis Howell
2004-09-14Save polygonsTravis Howell
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
2004-09-10Save game changes for HE80+ games.Travis Howell
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-08-09Add patch #999887 - Possible fix for bug #998276Travis Howell
2004-07-28Add patch from madm00se for:Travis Howell
2004-07-16Set new VARS for older save games.Travis Howell
2004-07-11Bump save game version for HE 7.0 changesTravis Howell
2004-05-02enabled save/load code for imuse digitalPaweł Kołodziejski
2004-02-21Correct VAR_CHARINC in old saves.Travis Howell
2004-02-17save talkVolumeMax Horn
2004-01-11fix loading of old COMI savegames (which are based on the bad old camera var ...Max Horn
2004-01-06updated copyright noticeMax Horn
2004-01-06no need to save information which we can (and do) recomputeMax Horn
2003-12-27more robust resource saving; also save resources with idx 0; renamed Serializ...Max Horn
2003-12-25Fix for bug #734154 (DIG: Savegame/Island names)Max Horn
2003-11-29new savegame version: store actor pan data; store Audio CD playback status (a...Max Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-09-19fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64)Max Horn
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
2003-08-29Added _roomPalette to savegame.Jamieson Christian
2003-08-07This seems to be no more usedChris Apers
2003-08-01#include cleanup (explicityl specify the location for headers from common/, s...Max Horn
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-05-28Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SC...Max Horn
2003-05-23Revamped iMuse and Player classes. Player now uses MidiParser to parse its da...Jamieson Christian
2003-05-23added support in the save/load system for 2 dimensional arrays; used this for...Max Horn
2003-05-21Added ParameterFader into savegame format.Jamieson Christian
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
2003-01-15increased variable size from 16 to 32 bitsMax Horn
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-13added V8 scaling codeMax Horn
2003-01-09fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game...Max Horn
2002-12-21Implemented new instrumentation save/load.Jamieson Christian
2002-12-17New savefile backend system (bye bye NONSTANDARD_SAVE...)Marcus Comstedt
2002-12-08Patch #650085: Make saveload system extensibleMax Horn
2002-09-22fixed the non-POD warning for real this timeMax Horn
2002-09-22tied to fix 'non-POD type' warning in some GCC versions; moved some common co...Max Horn
2002-08-26some cleanup to the save/load code... I think some more wouldn't hurt :-)Max Horn
2002-08-21Initial revisionMax Horn