Age | Commit message (Expand) | Author |
2005-01-06 | Fixed bug #1093845 after discussing with Fingolfin. | Torbjörn Andersson |
2005-01-01 | Updated copyright | Max Horn |
2004-12-27 | Add 'speech' sound type to mixer; make use of that in iMuse Digital | Max Horn |
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong... | Max Horn |
2004-10-02 | Increase Actor animVariable for HE80+ games. | Travis Howell |
2004-09-14 | Save polygons | Travis Howell |
2004-09-10 | Store SCUMM md5s in save game. Save format bump. | James Brown |
2004-09-10 | Save game changes for HE80+ games. | Travis Howell |
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell |
2004-08-09 | Add patch #999887 - Possible fix for bug #998276 | Travis Howell |
2004-07-28 | Add patch from madm00se for: | Travis Howell |
2004-07-16 | Set new VARS for older save games. | Travis Howell |
2004-07-11 | Bump save game version for HE 7.0 changes | Travis Howell |
2004-05-02 | enabled save/load code for imuse digital | Paweł Kołodziejski |
2004-02-21 | Correct VAR_CHARINC in old saves. | Travis Howell |
2004-02-17 | save talkVolume | Max Horn |
2004-01-11 | fix loading of old COMI savegames (which are based on the bad old camera var ... | Max Horn |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-06 | no need to save information which we can (and do) recompute | Max Horn |
2003-12-27 | more robust resource saving; also save resources with idx 0; renamed Serializ... | Max Horn |
2003-12-25 | Fix for bug #734154 (DIG: Savegame/Island names) | Max Horn |
2003-11-29 | new savegame version: store actor pan data; store Audio CD playback status (a... | Max Horn |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-09-19 | fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64) | Max Horn |
2003-09-14 | Fix for Bug [805593] MI2: Music stops in LeChuck's fortress | Jamieson Christian |
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ... | Max Horn |
2003-08-29 | Replaced VER_V* notation for savegames with | Jamieson Christian |
2003-08-29 | Added _roomPalette to savegame. | Jamieson Christian |
2003-08-07 | This seems to be no more used | Chris Apers |
2003-08-01 | #include cleanup (explicityl specify the location for headers from common/, s... | Max Horn |
2003-06-15 | moved GameId declaration to common/engine.h (more logical); moved scumm speci... | Max Horn |
2003-05-28 | Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SC... | Max Horn |
2003-05-23 | Revamped iMuse and Player classes. Player now uses MidiParser to parse its da... | Jamieson Christian |
2003-05-23 | added support in the save/load system for 2 dimensional arrays; used this for... | Max Horn |
2003-05-21 | Added ParameterFader into savegame format. | Jamieson Christian |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |
2003-01-26 | Patch 671701: SO_TALK_FREQUENCY | James Brown |
2003-01-15 | increased variable size from 16 to 32 bits | Max Horn |
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown |
2003-01-13 | added V8 scaling code | Max Horn |
2003-01-09 | fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game... | Max Horn |
2002-12-21 | Implemented new instrumentation save/load. | Jamieson Christian |
2002-12-17 | New savefile backend system (bye bye NONSTANDARD_SAVE...) | Marcus Comstedt |
2002-12-08 | Patch #650085: Make saveload system extensible | Max Horn |
2002-09-22 | fixed the non-POD warning for real this time | Max Horn |
2002-09-22 | tied to fix 'non-POD type' warning in some GCC versions; moved some common co... | Max Horn |
2002-08-26 | some cleanup to the save/load code... I think some more wouldn't hurt :-) | Max Horn |
2002-08-21 | Initial revision | Max Horn |