aboutsummaryrefslogtreecommitdiff
path: root/scumm/script.cpp
AgeCommit message (Expand)Author
2003-01-15ComI uses more localsJames Brown
2003-01-12Well.. it works NOW. (flObject fix part 2 :P)James Brown
2003-01-12Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memo...James Brown
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ...James Brown
2003-01-12make script trace less noisyMax Horn
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...Max Horn
2003-01-01fixed cutscene override in V8; cleanupMax Horn
2002-12-30added FIXMEMax Horn
2002-12-30get rid of annoying warningMax Horn
2002-12-28get rid of getStringLen and use the more powerful resStrLen instead; moved re...Max Horn
2002-12-27fixed verb entry code for V8Max Horn
2002-12-27cleanupMax Horn
2002-12-27fix S&M (why was that changed made in the first place I wonder?)Max Horn
2002-12-26fixed verb scriptsMax Horn
2002-12-26Hack around a COMI crash..James Brown
2002-12-25implemented V8 kernel function 'killAllScriptsButMe' - not sure if I did it r...Max Horn
2002-12-25two good rules of thumb: don't use typecasts if you don't have to - type cast...Max Horn
2002-12-25cleanupMax Horn
2002-12-25converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...Max Horn
2002-12-25Hacky font support - first attempt :)James Brown
2002-12-24enabled room & local scripts in V8; some more opcodesMax Horn
2002-12-23set script tracing to level 1 - at least while we do V8 debugging, later we c...Max Horn
2002-12-23and more V8. Now we again hit the charset limit, but this time caused by the ...Max Horn
2002-12-23fix jumpTrue/jumpFalse opcodes; slightly better debug outputMax Horn
2002-12-23don't be needlessly verbose; allow byte arrays in V8Max Horn
2002-12-23word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc...Max Horn
2002-12-22minor cleanupMax Horn
2002-12-16refactoring: use inheritance to mode the relations between the various engine...Max Horn
2002-12-09cleanupMax Horn
2002-11-23fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not ...Max Horn
2002-11-19Added MonkeyVGA copy protection bypass, patch #640546Travis Howell
2002-11-08Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problemJames Brown
2002-11-06why keep a seperate opcode entry & opcode description table if we can have it...Max Horn
2002-11-03Indy3 only uses the low 4 bits of a variableJames Brown
2002-11-03hack around what seems to be an empty exit script in indy3 (besides the size ...Jonathan Gray
2002-11-02*cough*... never mind me...James Brown
2002-11-02Make stack problems a little more verboseJames Brown
2002-10-27removed hardcoded values and increased range of stripsPaweł Kołodziejski
2002-09-22renamec string -> _string and sentence -> _sentence in class Scumm (I origina...Max Horn
2002-09-08rewrote config class; cleanup; code restructuringMax Horn
2002-09-01fixes to resolutionsPaweł Kołodziejski
2002-08-25Fix for #556564Ralph Brorsen
2002-08-21Initial revisionMax Horn