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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v2.cpp
Age
Commit message (
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Author
2003-05-23
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...
Max Horn
2003-05-23
don't hardcode 9 but rather use the default actor talk color as given in the ...
Max Horn
2003-05-23
Patch #742132: o2_setobjectname script overwrite fix
James Brown
2003-05-23
fixed butterknife + cashcard
Max Horn
2003-05-23
added two more redrawV2Inventory invocations; removed calls to runHook (it do...
Max Horn
2003-05-23
some well placed asserts (triggering any of those means with 99% a bug in som...
Max Horn
2003-05-23
this fixme doesn't seem to be needed anymore
Max Horn
2003-05-22
oops, swapped set/clear state 2
Max Horn
2003-05-22
fixed more V2 clear/set state opcodes
Max Horn
2003-05-22
fixed Zak cashcard
Max Horn
2003-05-22
restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...
Max Horn
2003-05-22
endian fix
Max Horn
2003-05-22
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...
Max Horn
2003-05-22
fixed o2_ifClassOfIs
Max Horn
2003-05-22
small V2 doSentence tweak
Max Horn
2003-05-22
Fix sentence building
James Brown
2003-05-22
make drawSentence not crash on us
Jonathan Gray
2003-05-22
V2 Inventory scrolling, etc
James Brown
2003-05-22
freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th...
Max Horn
2003-05-22
fix o2_getObjUnknown -> fixes 'use' verb
Max Horn
2003-05-21
add in preposition to dual verbs (e.g. 'give'); put in hard coded key codes f...
Max Horn
2003-05-21
turn off lots of silly debug output ;-)
Max Horn
2003-05-21
fix verb 250 is mapped to 253 in V2, with the 'recursive' flag set
Max Horn
2003-05-21
many pedantic warning fixes (and some actual potential buglets fixed, too)
Max Horn
2003-05-21
Fixed VC++ warning
Jamieson Christian
2003-05-21
uhm... less noisy, please :-)
Max Horn
2003-05-21
evil bug in V2 bitvar code fixed -> no more MM cutscene skip crash
Max Horn
2003-05-21
added v2 cutscene support (not quite complete; and crashes at some point in m...
Max Horn
2003-05-21
fix warnings
Max Horn
2003-05-21
Work on V2 inventory hack a little more
James Brown
2003-05-21
Move stuff around
James Brown
2003-05-21
Fix this damn userface stuff properly :)
James Brown
2003-05-21
Hack more stuff in :P
James Brown
2003-05-21
Attempt to fix some stuff
James Brown
2003-05-21
Hacky zak sentence/inventory drawing (rewrite later on)
James Brown
2003-05-21
Add Zak v2 doSentence fix, patch #740878
Travis Howell
2003-05-20
renamed various things for clarity
Max Horn
2003-05-20
renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup
Max Horn
2003-05-19
enable box'ed walking in V2 games
Max Horn
2003-05-18
more cleanup
Max Horn
2003-05-18
more V2 sentence cleanup
Max Horn
2003-05-18
fixed opcode 0x47
Max Horn
2003-05-17
some sentence fixes
Max Horn
2003-05-17
Fix invalid variable
James Brown
2003-05-17
Name some vars
James Brown
2003-05-17
disable assert in o2_putActor for now (is triggered in Zak intro); cleanup
Max Horn
2003-05-16
fixed o2_drawObject (thx MadMoose)
Max Horn
2003-05-16
cleanup
Max Horn
2003-05-16
test stuff
James Brown
2003-05-16
fixed o2_getActorX / o2_getActorY (thanks MadMoose)
Max Horn
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