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AgeCommit message (Expand)Author
2003-05-24returning 1 instead of the id is the correct behaviour I believe, but the scr...Jonathan Gray
2003-05-23bypass for Zak256 copy protection (can't test this right now, though)Max Horn
2003-05-23Added XMIDI support to IMuse. IMuse now plays music from Humongous games.Jamieson Christian
2003-05-23cleanupTorbjörn Andersson
2003-05-23Fixed VC++ warningJamieson Christian
2003-05-23some more derefActorSafe -> derefActor changes; found out why in COMI o6_getA...Max Horn
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-23when iterating from 1 to _numActors over all actors, use _actors[] directly i...Max Horn
2003-05-23clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there ...Max Horn
2003-05-23don't hardcode 9 but rather use the default actor talk color as given in the ...Max Horn
2003-05-23Patch #742132: o2_setobjectname script overwrite fixJames Brown
2003-05-23Fixed PPQN for old 'AD' music resourcesJamieson Christian
2003-05-23Revamped iMuse and Player classes. Player now uses MidiParser to parse its da...Jamieson Christian
2003-05-23Fixed VC++ warningsJamieson Christian
2003-05-23added support in the save/load system for 2 dimensional arrays; used this for...Max Horn
2003-05-23v2 fix for o5_getDist (thx segra)Max Horn
2003-05-23added tons of asserts; added warnings for other cases where we so far silentl...Max Horn
2003-05-23fixed butterknife + cashcardMax Horn
2003-05-23added two more redrawV2Inventory invocations; removed calls to runHook (it do...Max Horn
2003-05-23o5_walkActorToActor cleanup, and fixed for V2Max Horn
2003-05-23some well placed asserts (triggering any of those means with 99% a bug in som...Max Horn
2003-05-23this fixme doesn't seem to be needed anymoreMax Horn
2003-05-22oops, swapped set/clear state 2Max Horn
2003-05-22fixed more V2 clear/set state opcodesMax Horn
2003-05-22fixed Zak cashcardMax Horn
2003-05-22Added new module to project filesJamieson Christian
2003-05-22Separated IMuse Player into its own fileJamieson Christian
2003-05-22not needed anymore since we read the preposition flag directly from the obcd ...Max Horn
2003-05-22restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...Max Horn
2003-05-22endian fixMax Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn
2003-05-22fixed o2_ifClassOfIsMax Horn
2003-05-22small V2 doSentence tweakMax Horn
2003-05-22Fix sentence buildingJames Brown
2003-05-22make drawSentence not crash on usJonathan Gray
2003-05-22fixed meteor animation in MM (and probably others in MM and Zak)Max Horn
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-22fix V2 actor initial mouth's (they were missing)Max Horn
2003-05-22V2 Inventory scrolling, etcJames Brown
2003-05-22Fix V2 userface stuff in savestateJames Brown
2003-05-22freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th...Max Horn
2003-05-22fix o2_getObjUnknown -> fixes 'use' verbMax Horn
2003-05-21cleaned up V2 input codeMax Horn
2003-05-21add in preposition to dual verbs (e.g. 'give'); put in hard coded key codes f...Max Horn
2003-05-21cutscene override fix for V3 games (bug #731985)Max Horn
2003-05-21Added ParameterFader into savegame format.Jamieson Christian
2003-05-21turn off lots of silly debug output ;-)Max Horn
2003-05-21Replaced VolumeFader with more generic ParameterFaderJamieson Christian
2003-05-21Integrated VolumeFader into each PlayerJamieson Christian
2003-05-21fix verb 250 is mapped to 253 in V2, with the 'recursive' flag setMax Horn