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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-05-24
returning 1 instead of the id is the correct behaviour I believe, but the scr...
Jonathan Gray
2003-05-23
bypass for Zak256 copy protection (can't test this right now, though)
Max Horn
2003-05-23
Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
Jamieson Christian
2003-05-23
cleanup
Torbjörn Andersson
2003-05-23
Fixed VC++ warning
Jamieson Christian
2003-05-23
some more derefActorSafe -> derefActor changes; found out why in COMI o6_getA...
Max Horn
2003-05-23
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...
Max Horn
2003-05-23
when iterating from 1 to _numActors over all actors, use _actors[] directly i...
Max Horn
2003-05-23
clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there ...
Max Horn
2003-05-23
don't hardcode 9 but rather use the default actor talk color as given in the ...
Max Horn
2003-05-23
Patch #742132: o2_setobjectname script overwrite fix
James Brown
2003-05-23
Fixed PPQN for old 'AD' music resources
Jamieson Christian
2003-05-23
Revamped iMuse and Player classes. Player now uses MidiParser to parse its da...
Jamieson Christian
2003-05-23
Fixed VC++ warnings
Jamieson Christian
2003-05-23
added support in the save/load system for 2 dimensional arrays; used this for...
Max Horn
2003-05-23
v2 fix for o5_getDist (thx segra)
Max Horn
2003-05-23
added tons of asserts; added warnings for other cases where we so far silentl...
Max Horn
2003-05-23
fixed butterknife + cashcard
Max Horn
2003-05-23
added two more redrawV2Inventory invocations; removed calls to runHook (it do...
Max Horn
2003-05-23
o5_walkActorToActor cleanup, and fixed for V2
Max Horn
2003-05-23
some well placed asserts (triggering any of those means with 99% a bug in som...
Max Horn
2003-05-23
this fixme doesn't seem to be needed anymore
Max Horn
2003-05-22
oops, swapped set/clear state 2
Max Horn
2003-05-22
fixed more V2 clear/set state opcodes
Max Horn
2003-05-22
fixed Zak cashcard
Max Horn
2003-05-22
Added new module to project files
Jamieson Christian
2003-05-22
Separated IMuse Player into its own file
Jamieson Christian
2003-05-22
not needed anymore since we read the preposition flag directly from the obcd ...
Max Horn
2003-05-22
restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...
Max Horn
2003-05-22
endian fix
Max Horn
2003-05-22
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...
Max Horn
2003-05-22
fixed o2_ifClassOfIs
Max Horn
2003-05-22
small V2 doSentence tweak
Max Horn
2003-05-22
Fix sentence building
James Brown
2003-05-22
make drawSentence not crash on us
Jonathan Gray
2003-05-22
fixed meteor animation in MM (and probably others in MM and Zak)
Max Horn
2003-05-22
renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
Max Horn
2003-05-22
fix V2 actor initial mouth's (they were missing)
Max Horn
2003-05-22
V2 Inventory scrolling, etc
James Brown
2003-05-22
Fix V2 userface stuff in savestate
James Brown
2003-05-22
freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th...
Max Horn
2003-05-22
fix o2_getObjUnknown -> fixes 'use' verb
Max Horn
2003-05-21
cleaned up V2 input code
Max Horn
2003-05-21
add in preposition to dual verbs (e.g. 'give'); put in hard coded key codes f...
Max Horn
2003-05-21
cutscene override fix for V3 games (bug #731985)
Max Horn
2003-05-21
Added ParameterFader into savegame format.
Jamieson Christian
2003-05-21
turn off lots of silly debug output ;-)
Max Horn
2003-05-21
Replaced VolumeFader with more generic ParameterFader
Jamieson Christian
2003-05-21
Integrated VolumeFader into each Player
Jamieson Christian
2003-05-21
fix verb 250 is mapped to 253 in V2, with the 'recursive' flag set
Max Horn
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