Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-08 | fixed o2_resourceRoutines | Max Horn | |
svn-id: r7391 | |||
2003-05-08 | experimental fix for Zak256 (see bug #733964) | Max Horn | |
svn-id: r7387 | |||
2003-05-07 | fixed bug #734057 | Max Horn | |
svn-id: r7386 | |||
2003-05-07 | Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and ↵ | Max Horn | |
#659158) svn-id: r7384 | |||
2003-05-05 | unified o?_isEqual, too (but not as nice due to hack) | Max Horn | |
svn-id: r7340 | |||
2003-05-05 | cleanup / reduced code duplication | Max Horn | |
svn-id: r7339 | |||
2003-05-04 | remove hack that should not have been there in the first place... | Jonathan Gray | |
svn-id: r7321 | |||
2003-05-04 | erik's fix for the airplane bug in Indy3 | Max Horn | |
svn-id: r7318 | |||
2003-05-04 | cleanup | Max Horn | |
svn-id: r7314 | |||
2003-05-04 | cleanup; got rid of o2_printEgo | Max Horn | |
svn-id: r7300 | |||
2003-05-04 | o5_dummy -> o2_dummy (it's not used by the V5 code at all...) | Max Horn | |
svn-id: r7297 | |||
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn | |
svn-id: r7290 | |||
2003-05-03 | only moved stuff (to group sound related stuff) | Max Horn | |
svn-id: r7288 | |||
2003-05-03 | Remove some test stuff | James Brown | |
svn-id: r7278 | |||
2003-05-03 | Fix assert with hack return. Need to fix these !a things properly one day. | James Brown | |
svn-id: r7277 | |||
2003-05-01 | off by one error | Jonathan Gray | |
svn-id: r7248 | |||
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music ↵ | Max Horn | |
sync, at least the intro is much better synced now; not sure about other parts of it / other games svn-id: r7237 | |||
2003-04-30 | cleanup | Max Horn | |
svn-id: r7215 | |||
2003-04-30 | add patch #729633 from erik that lets you turn the straw to gold, wonder if ↵ | Jonathan Gray | |
loom ega is finishable now :) svn-id: r7211 | |||
2003-04-29 | change/comment to cursorCommond sub/op everyone is talking about | Jonathan Gray | |
svn-id: r7198 | |||
2003-04-29 | added some thoughts to Erik's (very nice!) patch | Max Horn | |
svn-id: r7196 | |||
2003-04-29 | patch #729365 indy3 intro fix by erik | Jonathan Gray | |
svn-id: r7194 | |||
2003-04-28 | fix loom mouse position quirks (even simplified the code :-) | Max Horn | |
svn-id: r7187 | |||
2003-04-28 | added two missing opcodes (well one is just a stub, but anyway :-) | Max Horn | |
svn-id: r7180 | |||
2003-04-28 | get rid of one of the obscure variable names | Jonathan Gray | |
svn-id: r7171 | |||
2003-04-27 | drop shadow cleanup | Max Horn | |
svn-id: r7163 | |||
2003-04-27 | Patch #728483: EGA LOOM: More text-drawing hackery | Max Horn | |
svn-id: r7162 | |||
2003-04-27 | cleanup | Max Horn | |
svn-id: r7159 | |||
2003-04-27 | this indy3 hack is needed for the ega version, too; restricted zeppelin hack ↵ | Max Horn | |
to the room where it is needed (this might fix the levitating guard bug) svn-id: r7158 | |||
2003-04-27 | this seems to be needed for indy3ega as well, note that the text is largely ↵ | Jonathan Gray | |
the wrong colour and you can't see the book or picture of the window in the diary still svn-id: r7152 | |||
2003-04-27 | and more share code | Paweł Kołodziejski | |
svn-id: r7150 | |||
2003-04-26 | also fix o5_setObjectName for Indy/Loom | Max Horn | |
svn-id: r7141 | |||
2003-04-26 | update for scumm v2 | Paweł Kołodziejski | |
svn-id: r7137 | |||
2003-04-26 | temporary work around for 16 color games | Max Horn | |
svn-id: r7136 | |||
2003-04-26 | fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseString | Max Horn | |
svn-id: r7135 | |||
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵ | Max Horn | |
Loom svn-id: r7132 | |||
2003-04-23 | update costume hack for indy3ega | Jonathan Gray | |
svn-id: r7087 | |||
2003-04-20 | Pedantic stats-boosting typo fix :) | James Brown | |
svn-id: r7039 | |||
2003-04-18 | some changes for indy ega | Paweł Kołodziejski | |
svn-id: r7019 | |||
2003-04-18 | fixed stupid bug | Paweł Kołodziejski | |
svn-id: r7018 | |||
2003-04-18 | loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ↵ | Paweł Kołodziejski | |
changes), disabled adlib_default svn-id: r7017 | |||
2003-04-13 | this seems to be needed for loomdemo (and loom?), too | Max Horn | |
svn-id: r7008 | |||
2003-04-13 | added specific opcodes for indy ega same as at indy 256, and dummy opcode ↵ | Paweł Kołodziejski | |
for loom ega svn-id: r7006 | |||
2003-04-13 | handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), ↵ | Paweł Kołodziejski | |
getObjOrActorName() funcs svn-id: r7003 | |||
2003-04-13 | draw_object instead pickup_object for all v3 scumm games | Paweł Kołodziejski | |
svn-id: r7001 | |||
2003-04-12 | hack around wrong costume in indy3 until a proper solution is found | Jonathan Gray | |
svn-id: r6987 | |||
2003-04-11 | fix for cursor image in the loom ega | Paweł Kołodziejski | |
svn-id: r6975 | |||
2003-04-11 | fix for ega palette, more | Paweł Kołodziejski | |
svn-id: r6965 | |||
2003-04-11 | fix for ega palette | Paweł Kołodziejski | |
svn-id: r6964 |