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path: root/scumm/script_v5.cpp
AgeCommit message (Expand)Author
2003-05-30Workaround for bug #746349Max Horn
2003-05-30modified o5_getClosestObjActor to find actors/objects more than 255 pixels awayMax Horn
2003-05-30rewrote Actor::needBgReset related code (this could cause regressions...)Max Horn
2003-05-26work around bug #743615Max Horn
2003-05-24cleanup / minor tweakMax Horn
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-23clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there ...Max Horn
2003-05-23v2 fix for o5_getDist (thx segra)Max Horn
2003-05-23added tons of asserts; added warnings for other cases where we so far silentl...Max Horn
2003-05-23o5_walkActorToActor cleanup, and fixed for V2Max Horn
2003-05-23some well placed asserts (triggering any of those means with 99% a bug in som...Max Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-21constness fixesMax Horn
2003-05-21added v2 cutscene support (not quite complete; and crashes at some point in m...Max Horn
2003-05-20cleanupMax Horn
2003-05-20renamed various things for clarityMax Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-20renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanupMax Horn
2003-05-19Fixed VC++ warningsJamieson Christian
2003-05-19renamed ScriptSlot::unk1/unk2 to freezeResistant/recursiveMax Horn
2003-05-18warning() automatically outputs a newline after the warning message; adding a...Max Horn
2003-05-18wow, now this is a stupid bug... fixes various issues in Zak256 at the very l...Max Horn
2003-05-17make gcc 3.3 happy. a->scalex and a->scaley are of type char and cannot be gr...Oliver Kiehl
2003-05-16SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...Max Horn
2003-05-15cleanupMax Horn
2003-05-15added commentMax Horn
2003-05-14opcodes are just one byteMax Horn
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-13cleanupMax Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-08fixed o2_resourceRoutinesMax Horn
2003-05-08experimental fix for Zak256 (see bug #733964)Max Horn
2003-05-07fixed bug #734057Max Horn
2003-05-07Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and #659...Max Horn
2003-05-05unified o?_isEqual, too (but not as nice due to hack)Max Horn
2003-05-05cleanup / reduced code duplicationMax Horn
2003-05-04remove hack that should not have been there in the first place...Jonathan Gray
2003-05-04erik's fix for the airplane bug in Indy3Max Horn
2003-05-04cleanupMax Horn
2003-05-04cleanup; got rid of o2_printEgoMax Horn
2003-05-04o5_dummy -> o2_dummy (it's not used by the V5 code at all...)Max Horn
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
2003-05-03only moved stuff (to group sound related stuff)Max Horn
2003-05-03Remove some test stuffJames Brown
2003-05-03Fix assert with hack return. Need to fix these !a things properly one day.James Brown
2003-05-01off by one errorJonathan Gray
2003-05-01various music related changes and cleanup; also modified MonkeyVGA music sync...Max Horn