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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v5.cpp
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Author
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-02
renamed namespace ScummVM to Common
Max Horn
2003-09-30
patch #815478: fix object leak in V5 opcode
Max Horn
2003-09-24
Whitespace changes
Torbjörn Andersson
2003-09-19
cleanup
Max Horn
2003-09-14
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...
Max Horn
2003-09-14
clarified some TODOs
Max Horn
2003-09-13
fix for bug #732414 (ZAK256: Some verbs do not highlight correctly)
Max Horn
2003-09-13
clarified Loom related comments
Max Horn
2003-09-13
Add comments from Hibernatus
Travis Howell
2003-09-13
Update comment
Travis Howell
2003-09-12
my TODO was correct ;-) fixes regression in Zak
Max Horn
2003-09-11
hum, why was this not commited by CVS?
Max Horn
2003-09-11
cleanup
Max Horn
2003-09-11
Original load/save screen fix from Hibernatus
Travis Howell
2003-09-11
A few if check fixes from Hibernatus, which were checked against disasm. of r...
Travis Howell
2003-09-10
cleanup
Max Horn
2003-09-10
Add comment
Travis Howell
2003-09-09
replaced all use of scale items with scale slots. This allowed me to get rid ...
Max Horn
2003-09-08
WORKAROUND bug #770065: Sync issue in lens conversation (this is actually a s...
Max Horn
2003-09-08
Correct verb position in mac version of indy3ega
Travis Howell
2003-09-06
Update comment
Travis Howell
2003-09-05
made default case outputs a bit more consistent
Max Horn
2003-09-05
Add atarist and macintosh options, since there seem to be no way to detect ve...
Travis Howell
2003-09-05
Changeing warning to debug, since we know functions purpuse and it seems to b...
Travis Howell
2003-09-05
Correction from Hibernatus, is used in fm towns games too.
Travis Howell
2003-09-02
Add missing verbOps cse for loomcd, needs work.
Travis Howell
2003-09-02
This changes applies to both version 3 and 4, according to disasm.
Travis Howell
2003-09-01
Add v1 maniac load/save screen support
Travis Howell
2003-09-01
Add missing break
Travis Howell
2003-08-31
cleanup and make script_v2 use o5_saveLoadGame
Jonathan Gray
2003-08-31
some things needed for supporting original save/load screens in v3 games, doe...
Jonathan Gray
2003-08-29
Opcode change to load/save screen in original loom
Travis Howell
2003-08-28
Update warnings in mingw makefile.
Travis Howell
2003-08-27
Force redraw so copy protection screen in monkeyega/vga is shown correctly.
Travis Howell
2003-08-27
Ooops
Travis Howell
2003-08-27
Add change ot fix pallete issue in 256 color small_header games
Travis Howell
2003-08-27
Fix room palette issues in small_header games.
Travis Howell
2003-08-23
Added comment keyword, per Fingolfin
Jamieson Christian
2003-08-18
Commented MI1 Demo fix.
Jamieson Christian
2003-08-17
OOps
Travis Howell
2003-08-17
Fix regressions in MI1 Amiga
Travis Howell
2003-08-16
Changed fix for hanging MI1 EGA Demo after
Jamieson Christian
2003-08-16
Fixed hang in MI1 EGA Demo. Hang was the result
Jamieson Christian
2003-08-13
Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...
Bertrand Augereau
2003-08-13
Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...
Bertrand Augereau
2003-08-13
Give pass its own id
Travis Howell
2003-08-12
Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor
Torbjörn Andersson
2003-08-10
Replaced use of File with use of SaveFileManager where appropriate.
Marcus Comstedt
2003-08-08
remove GF_LOOM
Jonathan Gray
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