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path: root/scumm/script_v5.cpp
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2003-05-01various music related changes and cleanup; also modified MonkeyVGA music ↵Max Horn
sync, at least the intro is much better synced now; not sure about other parts of it / other games svn-id: r7237
2003-04-30cleanupMax Horn
svn-id: r7215
2003-04-30add patch #729633 from erik that lets you turn the straw to gold, wonder if ↵Jonathan Gray
loom ega is finishable now :) svn-id: r7211
2003-04-29change/comment to cursorCommond sub/op everyone is talking aboutJonathan Gray
svn-id: r7198
2003-04-29added some thoughts to Erik's (very nice!) patchMax Horn
svn-id: r7196
2003-04-29patch #729365 indy3 intro fix by erikJonathan Gray
svn-id: r7194
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
svn-id: r7187
2003-04-28added two missing opcodes (well one is just a stub, but anyway :-)Max Horn
svn-id: r7180
2003-04-28get rid of one of the obscure variable namesJonathan Gray
svn-id: r7171
2003-04-27drop shadow cleanupMax Horn
svn-id: r7163
2003-04-27Patch #728483: EGA LOOM: More text-drawing hackeryMax Horn
svn-id: r7162
2003-04-27cleanupMax Horn
svn-id: r7159
2003-04-27this indy3 hack is needed for the ega version, too; restricted zeppelin hack ↵Max Horn
to the room where it is needed (this might fix the levitating guard bug) svn-id: r7158
2003-04-27this seems to be needed for indy3ega as well, note that the text is largely ↵Jonathan Gray
the wrong colour and you can't see the book or picture of the window in the diary still svn-id: r7152
2003-04-27and more share codePaweł Kołodziejski
svn-id: r7150
2003-04-26also fix o5_setObjectName for Indy/LoomMax Horn
svn-id: r7141
2003-04-26update for scumm v2Paweł Kołodziejski
svn-id: r7137
2003-04-26temporary work around for 16 color gamesMax Horn
svn-id: r7136
2003-04-26fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseStringMax Horn
svn-id: r7135
2003-04-26renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵Max Horn
Loom svn-id: r7132
2003-04-23update costume hack for indy3egaJonathan Gray
svn-id: r7087
2003-04-20Pedantic stats-boosting typo fix :)James Brown
svn-id: r7039
2003-04-18some changes for indy egaPaweł Kołodziejski
svn-id: r7019
2003-04-18fixed stupid bugPaweł Kołodziejski
svn-id: r7018
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ↵Paweł Kołodziejski
changes), disabled adlib_default svn-id: r7017
2003-04-13this seems to be needed for loomdemo (and loom?), tooMax Horn
svn-id: r7008
2003-04-13added specific opcodes for indy ega same as at indy 256, and dummy opcode ↵Paweł Kołodziejski
for loom ega svn-id: r7006
2003-04-13handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), ↵Paweł Kołodziejski
getObjOrActorName() funcs svn-id: r7003
2003-04-13draw_object instead pickup_object for all v3 scumm gamesPaweł Kołodziejski
svn-id: r7001
2003-04-12hack around wrong costume in indy3 until a proper solution is foundJonathan Gray
svn-id: r6987
2003-04-11fix for cursor image in the loom egaPaweł Kołodziejski
svn-id: r6975
2003-04-11fix for ega palette, morePaweł Kołodziejski
svn-id: r6965
2003-04-11fix for ega palettePaweł Kołodziejski
svn-id: r6964
2003-04-10fixed o5_actorSet (scale only one param), and added handle for actor soundPaweł Kołodziejski
svn-id: r6961
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
svn-id: r6940
2003-04-07increased to 16 itemsPaweł Kołodziejski
svn-id: r6935
2003-04-07revert to revertPaweł Kołodziejski
svn-id: r6931
2003-04-07Patch #712493: CMI: Object lineMax Horn
svn-id: r6930
2003-04-07added charset support for all V3 games, and fix for cleaning all 16 ↵Paweł Kołodziejski
variables not only 15 svn-id: r6928
2003-03-18cleanupMax Horn
svn-id: r6836
2003-03-10added stub for proper oldRoomEffects implementation (proper for Zak256 that ↵Max Horn
is); real code needs to be inserted svn-id: r6794
2003-03-10cleanup CD opcode a bit; slightly increase the 'delay' -> sounds better ↵Max Horn
since speakers are not cut off abruptly anymore svn-id: r6791
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ↵James Brown
and I don't know why yet.. svn-id: r6416
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵Max Horn
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317
2002-12-28get rid of getStringLen and use the more powerful resStrLen instead; moved ↵Max Horn
resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing svn-id: r6215
2002-12-27Patch 650135 (method 3): FOA parrot hangJames Brown
svn-id: r6185
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
svn-id: r6154
2002-12-25moved CharsetRendere into its own header/source file; changed ↵Max Horn
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147