Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music ↵ | Max Horn | |
sync, at least the intro is much better synced now; not sure about other parts of it / other games svn-id: r7237 | |||
2003-04-30 | cleanup | Max Horn | |
svn-id: r7215 | |||
2003-04-30 | add patch #729633 from erik that lets you turn the straw to gold, wonder if ↵ | Jonathan Gray | |
loom ega is finishable now :) svn-id: r7211 | |||
2003-04-29 | change/comment to cursorCommond sub/op everyone is talking about | Jonathan Gray | |
svn-id: r7198 | |||
2003-04-29 | added some thoughts to Erik's (very nice!) patch | Max Horn | |
svn-id: r7196 | |||
2003-04-29 | patch #729365 indy3 intro fix by erik | Jonathan Gray | |
svn-id: r7194 | |||
2003-04-28 | fix loom mouse position quirks (even simplified the code :-) | Max Horn | |
svn-id: r7187 | |||
2003-04-28 | added two missing opcodes (well one is just a stub, but anyway :-) | Max Horn | |
svn-id: r7180 | |||
2003-04-28 | get rid of one of the obscure variable names | Jonathan Gray | |
svn-id: r7171 | |||
2003-04-27 | drop shadow cleanup | Max Horn | |
svn-id: r7163 | |||
2003-04-27 | Patch #728483: EGA LOOM: More text-drawing hackery | Max Horn | |
svn-id: r7162 | |||
2003-04-27 | cleanup | Max Horn | |
svn-id: r7159 | |||
2003-04-27 | this indy3 hack is needed for the ega version, too; restricted zeppelin hack ↵ | Max Horn | |
to the room where it is needed (this might fix the levitating guard bug) svn-id: r7158 | |||
2003-04-27 | this seems to be needed for indy3ega as well, note that the text is largely ↵ | Jonathan Gray | |
the wrong colour and you can't see the book or picture of the window in the diary still svn-id: r7152 | |||
2003-04-27 | and more share code | Paweł Kołodziejski | |
svn-id: r7150 | |||
2003-04-26 | also fix o5_setObjectName for Indy/Loom | Max Horn | |
svn-id: r7141 | |||
2003-04-26 | update for scumm v2 | Paweł Kołodziejski | |
svn-id: r7137 | |||
2003-04-26 | temporary work around for 16 color games | Max Horn | |
svn-id: r7136 | |||
2003-04-26 | fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseString | Max Horn | |
svn-id: r7135 | |||
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵ | Max Horn | |
Loom svn-id: r7132 | |||
2003-04-23 | update costume hack for indy3ega | Jonathan Gray | |
svn-id: r7087 | |||
2003-04-20 | Pedantic stats-boosting typo fix :) | James Brown | |
svn-id: r7039 | |||
2003-04-18 | some changes for indy ega | Paweł Kołodziejski | |
svn-id: r7019 | |||
2003-04-18 | fixed stupid bug | Paweł Kołodziejski | |
svn-id: r7018 | |||
2003-04-18 | loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ↵ | Paweł Kołodziejski | |
changes), disabled adlib_default svn-id: r7017 | |||
2003-04-13 | this seems to be needed for loomdemo (and loom?), too | Max Horn | |
svn-id: r7008 | |||
2003-04-13 | added specific opcodes for indy ega same as at indy 256, and dummy opcode ↵ | Paweł Kołodziejski | |
for loom ega svn-id: r7006 | |||
2003-04-13 | handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), ↵ | Paweł Kołodziejski | |
getObjOrActorName() funcs svn-id: r7003 | |||
2003-04-13 | draw_object instead pickup_object for all v3 scumm games | Paweł Kołodziejski | |
svn-id: r7001 | |||
2003-04-12 | hack around wrong costume in indy3 until a proper solution is found | Jonathan Gray | |
svn-id: r6987 | |||
2003-04-11 | fix for cursor image in the loom ega | Paweł Kołodziejski | |
svn-id: r6975 | |||
2003-04-11 | fix for ega palette, more | Paweł Kołodziejski | |
svn-id: r6965 | |||
2003-04-11 | fix for ega palette | Paweł Kołodziejski | |
svn-id: r6964 | |||
2003-04-10 | fixed o5_actorSet (scale only one param), and added handle for actor sound | Paweł Kołodziejski | |
svn-id: r6961 | |||
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski | |
svn-id: r6940 | |||
2003-04-07 | increased to 16 items | Paweł Kołodziejski | |
svn-id: r6935 | |||
2003-04-07 | revert to revert | Paweł Kołodziejski | |
svn-id: r6931 | |||
2003-04-07 | Patch #712493: CMI: Object line | Max Horn | |
svn-id: r6930 | |||
2003-04-07 | added charset support for all V3 games, and fix for cleaning all 16 ↵ | Paweł Kołodziejski | |
variables not only 15 svn-id: r6928 | |||
2003-03-18 | cleanup | Max Horn | |
svn-id: r6836 | |||
2003-03-10 | added stub for proper oldRoomEffects implementation (proper for Zak256 that ↵ | Max Horn | |
is); real code needs to be inserted svn-id: r6794 | |||
2003-03-10 | cleanup CD opcode a bit; slightly increase the 'delay' -> sounds better ↵ | Max Horn | |
since speakers are not cut off abruptly anymore svn-id: r6791 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-01-12 | New method of local object management. Buggy, segfaults on the Part 1 screen ↵ | James Brown | |
and I don't know why yet.. svn-id: r6416 | |||
2003-01-01 | moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵ | Max Horn | |
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317 | |||
2002-12-28 | get rid of getStringLen and use the more powerful resStrLen instead; moved ↵ | Max Horn | |
resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing svn-id: r6215 | |||
2002-12-27 | Patch 650135 (method 3): FOA parrot hang | James Brown | |
svn-id: r6185 | |||
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn | |
svn-id: r6154 | |||
2002-12-25 | moved CharsetRendere into its own header/source file; changed ↵ | Max Horn | |
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147 |