Age | Commit message (Expand) | Author |
2003-04-27 | this seems to be needed for indy3ega as well, note that the text is largely t... | Jonathan Gray |
2003-04-27 | and more share code | Paweł Kołodziejski |
2003-04-26 | also fix o5_setObjectName for Indy/Loom | Max Horn |
2003-04-26 | update for scumm v2 | Paweł Kołodziejski |
2003-04-26 | temporary work around for 16 color games | Max Horn |
2003-04-26 | fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseString | Max Horn |
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ... | Max Horn |
2003-04-23 | update costume hack for indy3ega | Jonathan Gray |
2003-04-20 | Pedantic stats-boosting typo fix :) | James Brown |
2003-04-18 | some changes for indy ega | Paweł Kołodziejski |
2003-04-18 | fixed stupid bug | Paweł Kołodziejski |
2003-04-18 | loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ... | Paweł Kołodziejski |
2003-04-13 | this seems to be needed for loomdemo (and loom?), too | Max Horn |
2003-04-13 | added specific opcodes for indy ega same as at indy 256, and dummy opcode for... | Paweł Kołodziejski |
2003-04-13 | handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), getObjOrAc... | Paweł Kołodziejski |
2003-04-13 | draw_object instead pickup_object for all v3 scumm games | Paweł Kołodziejski |
2003-04-12 | hack around wrong costume in indy3 until a proper solution is found | Jonathan Gray |
2003-04-11 | fix for cursor image in the loom ega | Paweł Kołodziejski |
2003-04-11 | fix for ega palette, more | Paweł Kołodziejski |
2003-04-11 | fix for ega palette | Paweł Kołodziejski |
2003-04-10 | fixed o5_actorSet (scale only one param), and added handle for actor sound | Paweł Kołodziejski |
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski |
2003-04-07 | increased to 16 items | Paweł Kołodziejski |
2003-04-07 | revert to revert | Paweł Kołodziejski |
2003-04-07 | Patch #712493: CMI: Object line | Max Horn |
2003-04-07 | added charset support for all V3 games, and fix for cleaning all 16 variables... | Paweł Kołodziejski |
2003-03-18 | cleanup | Max Horn |
2003-03-10 | added stub for proper oldRoomEffects implementation (proper for Zak256 that i... | Max Horn |
2003-03-10 | cleanup CD opcode a bit; slightly increase the 'delay' -> sounds better since... | Max Horn |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |
2003-03-06 | and more cleanup | Paweł Kołodziejski |
2003-01-12 | New method of local object management. Buggy, segfaults on the Part 1 screen ... | James Brown |
2003-01-01 | moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i... | Max Horn |
2002-12-28 | get rid of getStringLen and use the more powerful resStrLen instead; moved re... | Max Horn |
2002-12-27 | Patch 650135 (method 3): FOA parrot hang | James Brown |
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn |
2002-12-25 | moved CharsetRendere into its own header/source file; changed Scumm::_charset... | Max Horn |
2002-12-25 | converted heaps of int16 to int for V8 compatibility; fixed defineArray for V... | Max Horn |
2002-12-25 | renamed Scumm::charset -> Scumm::_charset | Max Horn |
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it doesn't... | Max Horn |
2002-12-22 | minor cleanup | Max Horn |
2002-12-16 | refactoring: use inheritance to mode the relations between the various engine... | Max Horn |
2002-12-13 | fix for bug #647844, but this shadowPalette stuff needs investigation | Max Horn |
2002-12-12 | Tidy one or two things up for future V1/V2/V8 SCUMM support. | James Brown |