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path: root/scumm/script_v5.cpp
AgeCommit message (Expand)Author
2004-07-24A few HE games are supported now.Travis Howell
2004-07-23Add more detailsTravis Howell
2004-07-23Mention method used to skip copy protection in original LoomTravis Howell
2004-07-22Should not be set for any scumm3 games.Travis Howell
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
2004-06-25Use auto_ptr to avoid leaksMax Horn
2004-05-02Applied my suggested fix for #933168, since I'm tired of waiting forTorbjörn Andersson
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...Max Horn
2004-04-05Replaced FIXME with proper explanation and code (the previous hack was actual...Max Horn
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better wh...Max Horn
2004-04-03cleanup StringTab stuffMax Horn
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter -...Max Horn
2004-03-15clearMsgQueue now just is a synonym for stopTalk -> remove itMax Horn
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-02-26Work around music glitch in Monkey Island 2:Torbjörn Andersson
2004-02-22This should fix zak lotto bug correctly.Travis Howell
2004-02-22Code is required, according to disasm.Travis Howell
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...Max Horn
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...James Brown
2004-01-15use Rect in struct VerbSlotMax Horn
2004-01-11changed the name of the former removeObjectFromRoom yet again, to markObjectR...Max Horn
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
2004-01-06updated copyright noticeMax Horn
2004-01-05more cleanupMax Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2004-01-04cleanupMax Horn
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...Max Horn
2004-01-03removed unused param in initScreensMax Horn
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent _n...Max Horn
2003-12-25cleanupMax Horn
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use th...Max Horn
2003-12-17Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)Max Horn
2003-12-06Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanupMax Horn
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
2003-11-16replaced constans with namesPaweł Kołodziejski
2003-11-14Fixed regression introduced in revision 1.206 that broke parameter handlingTorbjörn Andersson
2003-11-10added subopcode commentsPaweł Kołodziejski
2003-11-10renamed opcode and added sobopcode commentsPaweł Kołodziejski
2003-11-07more spelling fixesJonathan Gray
2003-10-26workaround for bug #820357 (FOA: Talk to Sophia -> Atlantis/Great Machine = c...Max Horn
2003-10-17wait_for_actor -> waitForActorMax Horn
2003-10-16Update error messageTravis Howell
2003-10-15Disable code which seems to be real cause of lock up in title screen of MI1 d...Travis Howell
2003-10-15Version 4 games should use older code style too, checked against loomcd/monke...Travis Howell
2003-10-12workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire)Max Horn
2003-10-05Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to he...Travis Howell
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed g...Max Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn