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path: root/scumm/script_v6.cpp
AgeCommit message (Expand)Author
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
2004-08-14whitespaceMax Horn
2004-08-08Update commentTravis Howell
2004-08-08Added suggested hack for bug #556558, which was bug in original game.Travis Howell
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
2004-08-06WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))Max Horn
2004-08-05Aargh, my work around code was using a wrong check, and then using the wrong ...Max Horn
2004-08-05Use array slot and not array number.Travis Howell
2004-08-02WORKAROUND bug #645711 (FT: regression segfault in minefield)Max Horn
2004-08-02Opcode BD is stopObjectCode() in HE games.Travis Howell
2004-08-02Should have limited that to HE games only.Travis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-08-01More array code cleanupMax Horn
2004-08-01Add symbolic names for the array types, which makes the code easier to read/u...Max Horn
2004-08-01Cleanup & enhanced error messagesMax Horn
2004-07-25Merge palette functions.Travis Howell
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
2004-07-18Too many newlinesMax Horn
2004-07-14OoopsTravis Howell
2004-07-14Add support for sound offsets in HE games.Travis Howell
2004-07-12Too Many HE versions.Travis Howell
2004-07-12Should be right this time.Travis Howell
2004-07-12Fix puttdemo (dos) regression.Travis Howell
2004-07-10Always stop actor walkscript when required.Travis Howell
2004-07-10Full Throttle handles verb differentlyTravis Howell
2004-07-07OoopsTravis Howell
2004-07-05Merge into new function.Travis Howell
2004-07-05Should use putActorTravis Howell
2004-07-04Match disasm., applies to The Dig too.Travis Howell
2004-06-30Changes for non-akos version of puttputtTravis Howell
2004-06-29Rename varTravis Howell
2004-06-29Change stampObject opcode to use same method as HE game, in order to draw to ...Travis Howell
2004-06-28Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.Eugene Sandulenko
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...Max Horn
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
2004-06-24Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.Eugene Sandulenko
2004-06-24Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractorEugene Sandulenko
2004-06-23Checked opcodedTravis Howell
2004-06-23for whatever reason hev7 gives us a 244 for quit instead of 160Jonathan Gray
2004-06-23Fix room changing in HE7 games.Travis Howell
2004-06-23oops. Forgot to remove debug output and rename resource type.Eugene Sandulenko
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-06-20changed check to _insaneRunningPaweł Kołodziejski
2004-06-20Didn't need to split it after all.Travis Howell
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
2004-06-06verbOps differences are minor, so merge back in.Travis Howell
2004-06-06o more _heversion usageEugene Sandulenko
2004-06-02Remove old commentTravis Howell
2004-06-02Ignore imuse control code in HE gamesTravis Howell