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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v6.cpp
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Commit message (
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Author
2004-08-02
Should have limited that to HE games only.
Travis Howell
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-08-01
More array code cleanup
Max Horn
2004-08-01
Add symbolic names for the array types, which makes the code easier to read/u...
Max Horn
2004-08-01
Cleanup & enhanced error messages
Max Horn
2004-07-25
Merge palette functions.
Travis Howell
2004-07-25
Sam & Max doesn't need separate palette, just uses _shadowPalette.
Travis Howell
2004-07-18
Too many newlines
Max Horn
2004-07-14
Ooops
Travis Howell
2004-07-14
Add support for sound offsets in HE games.
Travis Howell
2004-07-12
Too Many HE versions.
Travis Howell
2004-07-12
Should be right this time.
Travis Howell
2004-07-12
Fix puttdemo (dos) regression.
Travis Howell
2004-07-10
Always stop actor walkscript when required.
Travis Howell
2004-07-10
Full Throttle handles verb differently
Travis Howell
2004-07-07
Ooops
Travis Howell
2004-07-05
Merge into new function.
Travis Howell
2004-07-05
Should use putActor
Travis Howell
2004-07-04
Match disasm., applies to The Dig too.
Travis Howell
2004-06-30
Changes for non-akos version of puttputt
Travis Howell
2004-06-29
Rename var
Travis Howell
2004-06-29
Change stampObject opcode to use same method as HE game, in order to draw to ...
Travis Howell
2004-06-28
Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.
Eugene Sandulenko
2004-06-27
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...
Max Horn
2004-06-27
Renamed/documented some odd smush/insane vars
Max Horn
2004-06-24
Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
Eugene Sandulenko
2004-06-24
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
Eugene Sandulenko
2004-06-23
Checked opcoded
Travis Howell
2004-06-23
for whatever reason hev7 gives us a 244 for quit instead of 160
Jonathan Gray
2004-06-23
Fix room changing in HE7 games.
Travis Howell
2004-06-23
oops. Forgot to remove debug output and rename resource type.
Eugene Sandulenko
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-20
changed check to _insaneRunning
Paweł Kołodziejski
2004-06-20
Didn't need to split it after all.
Travis Howell
2004-06-07
7.0+ HE games have additional indexes. So read it.
Eugene Sandulenko
2004-06-06
verbOps differences are minor, so merge back in.
Travis Howell
2004-06-06
o more _heversion usage
Eugene Sandulenko
2004-06-02
Remove old comment
Travis Howell
2004-06-02
Ignore imuse control code in HE games
Travis Howell
2004-04-08
seems it is 'endianness' and not 'endianess'
Max Horn
2004-04-05
Renamed StringTab::backup to StringTab::_default, as that describes better wh...
Max Horn
2004-04-03
cleanup StringTab stuff
Max Horn
2004-04-02
simplify code by integrating a call to translateText() into addMessageToStack...
Max Horn
2004-04-02
Added support for %___ strings (used in localized version of The Dig)
Max Horn
2004-03-27
forgot them
Paweł Kołodziejski
2004-03-19
Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...
Max Horn
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-15
cleanup
Max Horn
2004-03-15
disambiguate the two talkingActor() methods (one was a getter, one a setter -...
Max Horn
2004-03-15
clearMsgQueue now just is a synonym for stopTalk -> remove it
Max Horn
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