index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
script_v6.cpp
Age
Commit message (
Expand
)
Author
2004-10-22
Whitespace
Torbjörn Andersson
2004-10-19
Help PalmOS (and more ?) to save memory
Chris Apers
2004-10-16
Add missing case for HE 90+
Travis Howell
2004-10-13
HE 60 specific
Travis Howell
2004-10-10
Add some missing code for HE100.
Travis Howell
2004-10-08
Small correction
Travis Howell
2004-10-04
Add missing roomOps case for HE games.
Travis Howell
2004-09-29
Should only copy data, not tag/size.
Travis Howell
2004-09-29
Leave disabled
Travis Howell
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ...
Max Horn
2004-09-26
some more pointless cleanup / moving around of stuff :-)
Max Horn
2004-09-23
match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?
Gregory Montoir
2004-09-21
cleanup
Max Horn
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-16
A few more corrections, fixes freddi2 crash.
Travis Howell
2004-09-16
No longer required.
Travis Howell
2004-09-16
Correct array size read
Travis Howell
2004-09-16
Ooops
Travis Howell
2004-09-16
Correction to pickVarRandom
Travis Howell
2004-09-08
Should be reading array id resource.
Travis Howell
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-01
HE specific
Travis Howell
2004-08-29
Add a few akos codes
Travis Howell
2004-08-28
cleanup
Max Horn
2004-08-28
Update HE games
Travis Howell
2004-08-26
More code/stubs for HE 7.2 games
Travis Howell
2004-08-24
HE 7.2 correction to o6_pickVarRandom
Eugene Sandulenko
2004-08-24
Remove some old/duplicate code.
Travis Howell
2004-08-24
Correct bug in array loading from index.
Travis Howell
2004-08-23
Another stub
Travis Howell
2004-08-23
Another He 7.2 function
Travis Howell
2004-08-23
Add He 7.2 class
Travis Howell
2004-08-22
Cursor code cleanup
Max Horn
2004-08-22
Basic start on freddemo (old version)
Travis Howell
2004-08-22
No longer required
Travis Howell
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-14
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
Max Horn
2004-08-14
whitespace
Max Horn
2004-08-08
Update comment
Travis Howell
2004-08-08
Added suggested hack for bug #556558, which was bug in original game.
Travis Howell
2004-08-07
Re-arrange code to allow second INSANE in PC FT demo to work
Travis Howell
2004-08-06
WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))
Max Horn
2004-08-05
Aargh, my work around code was using a wrong check, and then using the wrong ...
Max Horn
2004-08-05
Use array slot and not array number.
Travis Howell
2004-08-02
WORKAROUND bug #645711 (FT: regression segfault in minefield)
Max Horn
2004-08-02
Opcode BD is stopObjectCode() in HE games.
Travis Howell
[next]