Age | Commit message (Expand) | Author |
2003-01-25 | applied patch #674141: CMI: Smush sync tuning | Paweł Kołodziejski |
2003-01-16 | Patch 668634: Actor iteration fix | James Brown |
2003-01-16 | reversed Dig workarounds - better to find the real cause of the regression, s... | Max Horn |
2003-01-16 | another change for Dig - still crashes a lot with my save games, though :-/ | Max Horn |
2003-01-16 | two changes to accomodate Dig - don't like this :-/ | Max Horn |
2003-01-16 | first blastText version. this is work in progress (note that e.g. text is not... | Max Horn |
2003-01-14 | ComI timing hack... very odd. | James Brown |
2003-01-12 | work around a script bug in COMI; cleanup; re-enabled array assert | Max Horn |
2003-01-12 | Remove assert. It's assertion makes me fearful of it's dominance. Oh, and it ... | James Brown |
2003-01-06 | cleanup; added a hack to avoid crash in the canon scene (at least it works th... | Max Horn |
2003-01-06 | unified function names (compared to V8); added some FIXME comments | Max Horn |
2003-01-05 | fix for the cannon scene | Max Horn |
2003-01-01 | moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i... | Max Horn |
2003-01-01 | fixed cutscene override in V8; cleanup | Max Horn |
2002-12-30 | cleanup | Max Horn |
2002-12-30 | cleanup | Max Horn |
2002-12-28 | get rid of getStringLen and use the more powerful resStrLen instead; moved re... | Max Horn |
2002-12-27 | verb ids can be > 255 in V8; more V8 verbop corrections | Max Horn |
2002-12-27 | Patch 650135 (method 3): FOA parrot hang | James Brown |
2002-12-26 | group startScript/Object codes (no code change) | Max Horn |
2002-12-26 | doSentence only takes three params in V8 | Max Horn |
2002-12-26 | map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ... | Max Horn |
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn |
2002-12-25 | moved CharsetRendere into its own header/source file; changed Scumm::_charset... | Max Horn |
2002-12-25 | changed name from _insaneFlag to _smushFrameRate | Paweł Kołodziejski |
2002-12-25 | use translateText for V8 print opcodes | Max Horn |
2002-12-25 | converted heaps of int16 to int for V8 compatibility; fixed defineArray for V... | Max Horn |
2002-12-25 | renamed Scumm::charset -> Scumm::_charset | Max Horn |
2002-12-24 | yes they really are the same, one opcode just has a jmp to the other | Jonathan Gray |
2002-12-24 | more V8 opcodes (mostly rerouting to V6 ones) | Max Horn |
2002-12-23 | and more V8. Now we again hit the charset limit, but this time caused by the ... | Max Horn |
2002-12-23 | more V8 mods; cleanup | Max Horn |
2002-12-23 | renamed new_1, new_2, new_3 in class Actor | Max Horn |
2002-12-23 | resolved some arguments with aquadran about how to go on about this :-). Rena... | Max Horn |
2002-12-23 | word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc... | Max Horn |
2002-12-22 | some more V8 opcode flesh | Max Horn |
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it doesn't... | Max Horn |
2002-12-22 | minor cleanup | Max Horn |
2002-12-22 | allow subtitles in smush animations to be disabled | Jonathan Gray |
2002-12-21 | increased a little speed of dig demo smush | Paweł Kołodziejski |
2002-12-21 | fix smush for compatible with dig demo | Paweł Kołodziejski |
2002-12-16 | refactoring: use inheritance to mode the relations between the various engine... | Max Horn |
2002-12-15 | added comparision methods for ScummPoint | Max Horn |
2002-12-15 | oops | Max Horn |
2002-12-15 | cleanup - we now know that the frame field in Actor is needed, we just have t... | Max Horn |
2002-12-12 | Tidy one or two things up for future V1/V2/V8 SCUMM support. | James Brown |