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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v6.cpp
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Commit message (
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Author
2004-08-24
Remove some old/duplicate code.
Travis Howell
2004-08-24
Correct bug in array loading from index.
Travis Howell
2004-08-23
Another stub
Travis Howell
2004-08-23
Another He 7.2 function
Travis Howell
2004-08-23
Add He 7.2 class
Travis Howell
2004-08-22
Cursor code cleanup
Max Horn
2004-08-22
Basic start on freddemo (old version)
Travis Howell
2004-08-22
No longer required
Travis Howell
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-14
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
Max Horn
2004-08-14
whitespace
Max Horn
2004-08-08
Update comment
Travis Howell
2004-08-08
Added suggested hack for bug #556558, which was bug in original game.
Travis Howell
2004-08-07
Re-arrange code to allow second INSANE in PC FT demo to work
Travis Howell
2004-08-06
WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))
Max Horn
2004-08-05
Aargh, my work around code was using a wrong check, and then using the wrong ...
Max Horn
2004-08-05
Use array slot and not array number.
Travis Howell
2004-08-02
WORKAROUND bug #645711 (FT: regression segfault in minefield)
Max Horn
2004-08-02
Opcode BD is stopObjectCode() in HE games.
Travis Howell
2004-08-02
Should have limited that to HE games only.
Travis Howell
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-08-01
More array code cleanup
Max Horn
2004-08-01
Add symbolic names for the array types, which makes the code easier to read/u...
Max Horn
2004-08-01
Cleanup & enhanced error messages
Max Horn
2004-07-25
Merge palette functions.
Travis Howell
2004-07-25
Sam & Max doesn't need separate palette, just uses _shadowPalette.
Travis Howell
2004-07-18
Too many newlines
Max Horn
2004-07-14
Ooops
Travis Howell
2004-07-14
Add support for sound offsets in HE games.
Travis Howell
2004-07-12
Too Many HE versions.
Travis Howell
2004-07-12
Should be right this time.
Travis Howell
2004-07-12
Fix puttdemo (dos) regression.
Travis Howell
2004-07-10
Always stop actor walkscript when required.
Travis Howell
2004-07-10
Full Throttle handles verb differently
Travis Howell
2004-07-07
Ooops
Travis Howell
2004-07-05
Merge into new function.
Travis Howell
2004-07-05
Should use putActor
Travis Howell
2004-07-04
Match disasm., applies to The Dig too.
Travis Howell
2004-06-30
Changes for non-akos version of puttputt
Travis Howell
2004-06-29
Rename var
Travis Howell
2004-06-29
Change stampObject opcode to use same method as HE game, in order to draw to ...
Travis Howell
2004-06-28
Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.
Eugene Sandulenko
2004-06-27
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...
Max Horn
2004-06-27
Renamed/documented some odd smush/insane vars
Max Horn
2004-06-24
Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
Eugene Sandulenko
2004-06-24
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
Eugene Sandulenko
2004-06-23
Checked opcoded
Travis Howell
2004-06-23
for whatever reason hev7 gives us a 244 for quit instead of 160
Jonathan Gray
2004-06-23
Fix room changing in HE7 games.
Travis Howell
2004-06-23
oops. Forgot to remove debug output and rename resource type.
Eugene Sandulenko
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