index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
script_v6.cpp
Age
Commit message (
Expand
)
Author
2005-05-14
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
Eugene Sandulenko
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-04-23
Should be HE61 now.
Travis Howell
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Replace all GF_HUMONGOUS use with _heversion.
Travis Howell
2005-04-19
HE games set camera at this point.
Travis Howell
2005-04-17
Add separate function for loading palette from choosen room.
Travis Howell
2005-04-16
Cleanup
Travis Howell
2005-04-06
Moved createResource, resourceStats, expireResources to ResourceManager
Max Horn
2005-04-06
Add correct fix for bug #556496
Travis Howell
2005-04-06
setCameraAt call not required, doesn't match original.
Travis Howell
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-30
Support for direct reading from NES ROM:
Eugene Sandulenko
2005-03-28
HE80+ reports whole _classData value of object, if no args are given.
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-03-07
Minor cleanup
Travis Howell
2005-01-01
Updated copyright
Max Horn
2004-12-19
Off by one
Travis Howell
2004-11-27
Make Array stuff part of the V6 engine class (note: it's a bit confusing to h...
Max Horn
2004-10-22
Whitespace
Torbjörn Andersson
2004-10-19
Help PalmOS (and more ?) to save memory
Chris Apers
2004-10-16
Add missing case for HE 90+
Travis Howell
2004-10-13
HE 60 specific
Travis Howell
2004-10-10
Add some missing code for HE100.
Travis Howell
2004-10-08
Small correction
Travis Howell
2004-10-04
Add missing roomOps case for HE games.
Travis Howell
2004-09-29
Should only copy data, not tag/size.
Travis Howell
2004-09-29
Leave disabled
Travis Howell
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ...
Max Horn
2004-09-26
some more pointless cleanup / moving around of stuff :-)
Max Horn
2004-09-23
match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?
Gregory Montoir
2004-09-21
cleanup
Max Horn
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-16
A few more corrections, fixes freddi2 crash.
Travis Howell
2004-09-16
No longer required.
Travis Howell
2004-09-16
Correct array size read
Travis Howell
2004-09-16
Ooops
Travis Howell
2004-09-16
Correction to pickVarRandom
Travis Howell
2004-09-08
Should be reading array id resource.
Travis Howell
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-01
HE specific
Travis Howell
2004-08-29
Add a few akos codes
Travis Howell
2004-08-28
cleanup
Max Horn
2004-08-28
Update HE games
Travis Howell
2004-08-26
More code/stubs for HE 7.2 games
Travis Howell
2004-08-24
HE 7.2 correction to o6_pickVarRandom
Eugene Sandulenko
[next]