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path: root/scumm/script_v6.cpp
AgeCommit message (Expand)Author
2003-07-22added a FIXMEMax Horn
2003-07-20improved stampObject opcode for FT mine field, still layers? problemPaweł Kołodziejski
2003-07-20some changes for stampObject opcode to be more similiar dissassemblyPaweł Kołodziejski
2003-07-15oops, this was a serious bug: message referred to buf_output (and was used by...Max Horn
2003-07-15factored out some duplicate code into a new method translateTextAndPlaySpeech...Max Horn
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
2003-07-13debug/warning/error all automatically output a newlineMax Horn
2003-07-06implemented missing puttputt actor opcode 218. this opcode is strange (based ...Paweł Kołodziejski
2003-07-06added comment for missing puttputt actor opcodePaweł Kołodziejski
2003-07-06added stub opcode 218 for o6_actorOps()Paweł Kołodziejski
2003-07-03code transformation on setScaleItem: this shows that rtScaleTable's are actua...Max Horn
2003-06-15made stuff in class Sound protected where possible; moved readCreativeVocFile...Max Horn
2003-06-14Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgottenTorbjörn Andersson
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
2003-06-13Added comment on how Sam & Max uses one of the current unimplementedTorbjörn Andersson
2003-06-12remove unnecessary newlineMax Horn
2003-06-12Removed S&M Bumpusville hack made unnecessary byJamieson Christian
2003-06-11some walk fixesMax Horn
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-07compilation fixJonathan Gray
2003-06-05cleanupTorbjörn Andersson
2003-06-02use enqueueText for FT, tooMax Horn
2003-06-02moved blast text code to string.cppMax Horn
2003-06-02seems this breaks in FT; not yet sure why, but disabling this in FT till some...Max Horn
2003-06-02experimental change: replaced drawDescString with enqueueText. fixes text-lef...Max Horn
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that exp...Max Horn
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
2003-06-01clearUpperMask -> clearCharsetMaskMax Horn
2003-06-01cleanupMax Horn
2003-05-31cleanupMax Horn
2003-05-31cleanupMax Horn
2003-05-31begone, evil typo!Max Horn
2003-05-31apply V6 elevation change to V8, tooMax Horn
2003-05-31fix for part of bug #630570Max Horn
2003-05-31renamed walk_script/talk_script -> walkScript/talkScriptMax Horn
2003-05-30rewrote Actor::needBgReset related code (this could cause regressions...)Max Horn
2003-05-28don't hardcode 50 here, use _numNewNamesMax Horn
2003-05-28copy&paste mistakeMax Horn
2003-05-28cleanup; added hackish fix for bug #744441Max Horn
2003-05-26tightened hack condition a bitMax Horn
2003-05-26workaround for bug #743363Max Horn
2003-05-25brutally remove all o6_kernelSetFunctions subop stubs - we need to find out t...Max Horn
2003-05-25workaround bug #742979Max Horn
2003-05-24work around for comi script calling o6_getActorRoom(255)Max Horn
2003-05-24cleanupMax Horn
2003-05-24corrected FIXMEMax Horn
2003-05-24temporary work around for bug #742676 (game won't exit anymore, but behaviour...Max Horn
2003-05-23some more derefActorSafe -> derefActor changes; found out why in COMI o6_getA...Max Horn
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn