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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v6.cpp
Age
Commit message (
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Author
2003-07-22
added a FIXME
Max Horn
2003-07-20
improved stampObject opcode for FT mine field, still layers? problem
Paweł Kołodziejski
2003-07-20
some changes for stampObject opcode to be more similiar dissassembly
Paweł Kołodziejski
2003-07-15
oops, this was a serious bug: message referred to buf_output (and was used by...
Max Horn
2003-07-15
factored out some duplicate code into a new method translateTextAndPlaySpeech...
Max Horn
2003-07-14
fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
Max Horn
2003-07-13
debug/warning/error all automatically output a newline
Max Horn
2003-07-06
implemented missing puttputt actor opcode 218. this opcode is strange (based ...
Paweł Kołodziejski
2003-07-06
added comment for missing puttputt actor opcode
Paweł Kołodziejski
2003-07-06
added stub opcode 218 for o6_actorOps()
Paweł Kołodziejski
2003-07-03
code transformation on setScaleItem: this shows that rtScaleTable's are actua...
Max Horn
2003-06-15
made stuff in class Sound protected where possible; moved readCreativeVocFile...
Max Horn
2003-06-14
Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgotten
Torbjörn Andersson
2003-06-14
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
Max Horn
2003-06-13
Added comment on how Sam & Max uses one of the current unimplemented
Torbjörn Andersson
2003-06-12
remove unnecessary newline
Max Horn
2003-06-12
Removed S&M Bumpusville hack made unnecessary by
Jamieson Christian
2003-06-11
some walk fixes
Max Horn
2003-06-07
follow our coding conventions
Max Horn
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-07
compilation fix
Jonathan Gray
2003-06-05
cleanup
Torbjörn Andersson
2003-06-02
use enqueueText for FT, too
Max Horn
2003-06-02
moved blast text code to string.cpp
Max Horn
2003-06-02
seems this breaks in FT; not yet sure why, but disabling this in FT till some...
Max Horn
2003-06-02
experimental change: replaced drawDescString with enqueueText. fixes text-lef...
Max Horn
2003-06-02
cleaned up the restart/pause/shutdown situation a bit; added comment that exp...
Max Horn
2003-06-01
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)
Max Horn
2003-06-01
clearUpperMask -> clearCharsetMask
Max Horn
2003-06-01
cleanup
Max Horn
2003-05-31
cleanup
Max Horn
2003-05-31
cleanup
Max Horn
2003-05-31
begone, evil typo!
Max Horn
2003-05-31
apply V6 elevation change to V8, too
Max Horn
2003-05-31
fix for part of bug #630570
Max Horn
2003-05-31
renamed walk_script/talk_script -> walkScript/talkScript
Max Horn
2003-05-30
rewrote Actor::needBgReset related code (this could cause regressions...)
Max Horn
2003-05-28
don't hardcode 50 here, use _numNewNames
Max Horn
2003-05-28
copy&paste mistake
Max Horn
2003-05-28
cleanup; added hackish fix for bug #744441
Max Horn
2003-05-26
tightened hack condition a bit
Max Horn
2003-05-26
workaround for bug #743363
Max Horn
2003-05-25
brutally remove all o6_kernelSetFunctions subop stubs - we need to find out t...
Max Horn
2003-05-25
workaround bug #742979
Max Horn
2003-05-24
work around for comi script calling o6_getActorRoom(255)
Max Horn
2003-05-24
cleanup
Max Horn
2003-05-24
corrected FIXME
Max Horn
2003-05-24
temporary work around for bug #742676 (game won't exit anymore, but behaviour...
Max Horn
2003-05-23
some more derefActorSafe -> derefActor changes; found out why in COMI o6_getA...
Max Horn
2003-05-23
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...
Max Horn
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