Age | Commit message (Expand) | Author |
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/... | Max Horn |
2004-08-14 | Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft | Max Horn |
2004-08-14 | whitespace | Max Horn |
2004-08-08 | Update comment | Travis Howell |
2004-08-08 | Added suggested hack for bug #556558, which was bug in original game. | Travis Howell |
2004-08-07 | Re-arrange code to allow second INSANE in PC FT demo to work | Travis Howell |
2004-08-06 | WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German)) | Max Horn |
2004-08-05 | Aargh, my work around code was using a wrong check, and then using the wrong ... | Max Horn |
2004-08-05 | Use array slot and not array number. | Travis Howell |
2004-08-02 | WORKAROUND bug #645711 (FT: regression segfault in minefield) | Max Horn |
2004-08-02 | Opcode BD is stopObjectCode() in HE games. | Travis Howell |
2004-08-02 | Should have limited that to HE games only. | Travis Howell |
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell |
2004-08-01 | More array code cleanup | Max Horn |
2004-08-01 | Add symbolic names for the array types, which makes the code easier to read/u... | Max Horn |
2004-08-01 | Cleanup & enhanced error messages | Max Horn |
2004-07-25 | Merge palette functions. | Travis Howell |
2004-07-25 | Sam & Max doesn't need separate palette, just uses _shadowPalette. | Travis Howell |
2004-07-18 | Too many newlines | Max Horn |
2004-07-14 | Ooops | Travis Howell |
2004-07-14 | Add support for sound offsets in HE games. | Travis Howell |
2004-07-12 | Too Many HE versions. | Travis Howell |
2004-07-12 | Should be right this time. | Travis Howell |
2004-07-12 | Fix puttdemo (dos) regression. | Travis Howell |
2004-07-10 | Always stop actor walkscript when required. | Travis Howell |
2004-07-10 | Full Throttle handles verb differently | Travis Howell |
2004-07-07 | Ooops | Travis Howell |
2004-07-05 | Merge into new function. | Travis Howell |
2004-07-05 | Should use putActor | Travis Howell |
2004-07-04 | Match disasm., applies to The Dig too. | Travis Howell |
2004-06-30 | Changes for non-akos version of puttputt | Travis Howell |
2004-06-29 | Rename var | Travis Howell |
2004-06-29 | Change stampObject opcode to use same method as HE game, in order to draw to ... | Travis Howell |
2004-06-28 | Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien. | Eugene Sandulenko |
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to... | Max Horn |
2004-06-27 | Renamed/documented some odd smush/insane vars | Max Horn |
2004-06-24 | Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item. | Eugene Sandulenko |
2004-06-24 | Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor | Eugene Sandulenko |
2004-06-23 | Checked opcoded | Travis Howell |
2004-06-23 | for whatever reason hev7 gives us a 244 for quit instead of 160 | Jonathan Gray |
2004-06-23 | Fix room changing in HE7 games. | Travis Howell |
2004-06-23 | oops. Forgot to remove debug output and rename resource type. | Eugene Sandulenko |
2004-06-23 | HE 7.0 fixes | Eugene Sandulenko |
2004-06-20 | changed check to _insaneRunning | Paweł Kołodziejski |
2004-06-20 | Didn't need to split it after all. | Travis Howell |
2004-06-07 | 7.0+ HE games have additional indexes. So read it. | Eugene Sandulenko |
2004-06-06 | verbOps differences are minor, so merge back in. | Travis Howell |
2004-06-06 | o more _heversion usage | Eugene Sandulenko |
2004-06-02 | Remove old comment | Travis Howell |
2004-06-02 | Ignore imuse control code in HE games | Travis Howell |