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path: root/scumm/script_v6.cpp
AgeCommit message (Expand)Author
2003-02-22correct o6_findAllObjects to match disassemblyPaweł Kołodziejski
2003-02-22cleanup o6_unknownE0Paweł Kołodziejski
2003-02-22some cleanup a pickVarRandom funcPaweł Kołodziejski
2003-02-21add o6_shuffle and stub for o6_localizeArrayJonathan Gray
2003-02-20added more o6_pickVarRandom implementationPaweł Kołodziejski
2003-02-20fix typoJonathan Gray
2003-02-19make pickVarRandom stub print out its argument list to the consoleJonathan Gray
2003-02-18stub opcode E0 which makes moondemo and fbdemo start yayJonathan Gray
2003-02-18cleanupMax Horn
2003-02-18change getDateTime to be a v6 opcode, and hopefully not break anythingJonathan Gray
2003-02-17pickVarRandom stubJonathan Gray
2003-02-17oopsJonathan Gray
2003-02-17unstub stopTalking as the relevant function stopTalk() already exists in scum...Jonathan Gray
2003-02-16fixed warningMax Horn
2003-02-16change o6_uknownCD name for o6_stampObjectJonathan Gray
2003-02-15add stubs for openFile closeFile and deleteFile opcodesJonathan Gray
2003-02-14add stub for o6_stopTalkingJonathan Gray
2003-02-07Patch 679354: ComI actor redraw patchJames Brown
2003-01-25applied patch #674141: CMI: Smush sync tuningPaweł Kołodziejski
2003-01-16Patch 668634: Actor iteration fixJames Brown
2003-01-16reversed Dig workarounds - better to find the real cause of the regression, s...Max Horn
2003-01-16another change for Dig - still crashes a lot with my save games, though :-/Max Horn
2003-01-16two changes to accomodate Dig - don't like this :-/Max Horn
2003-01-16first blastText version. this is work in progress (note that e.g. text is not...Max Horn
2003-01-14ComI timing hack... very odd.James Brown
2003-01-12work around a script bug in COMI; cleanup; re-enabled array assertMax Horn
2003-01-12Remove assert. It's assertion makes me fearful of it's dominance. Oh, and it ...James Brown
2003-01-06cleanup; added a hack to avoid crash in the canon scene (at least it works th...Max Horn
2003-01-06unified function names (compared to V8); added some FIXME commentsMax Horn
2003-01-05fix for the cannon sceneMax Horn
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...Max Horn
2003-01-01fixed cutscene override in V8; cleanupMax Horn
2002-12-30cleanupMax Horn
2002-12-30cleanupMax Horn
2002-12-28get rid of getStringLen and use the more powerful resStrLen instead; moved re...Max Horn
2002-12-27verb ids can be > 255 in V8; more V8 verbop correctionsMax Horn
2002-12-27Patch 650135 (method 3): FOA parrot hangJames Brown
2002-12-26group startScript/Object codes (no code change)Max Horn
2002-12-26doSentence only takes three params in V8Max Horn
2002-12-26map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ...Max Horn
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
2002-12-25moved CharsetRendere into its own header/source file; changed Scumm::_charset...Max Horn
2002-12-25changed name from _insaneFlag to _smushFrameRatePaweł Kołodziejski
2002-12-25use translateText for V8 print opcodesMax Horn
2002-12-25converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...Max Horn
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
2002-12-24yes they really are the same, one opcode just has a jmp to the otherJonathan Gray
2002-12-24more V8 opcodes (mostly rerouting to V6 ones)Max Horn
2002-12-23and more V8. Now we again hit the charset limit, but this time caused by the ...Max Horn
2002-12-23more V8 mods; cleanupMax Horn