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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v6he.cpp
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Author
2004-09-23
Fix array pointer overflows in HE80+ games.
Travis Howell
2004-09-22
Filename string go a bit higher
Travis Howell
2004-09-22
Add missing cases
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-16
Correction to pickVarRandom
Travis Howell
2004-09-15
Call direct
Travis Howell
2004-09-14
Add opcode
Travis Howell
2004-09-12
Add some change to start later HE99 hames.
Travis Howell
2004-09-11
Correct object state.
Travis Howell
2004-09-06
HE 72+ games use a remove object from queue function.
Travis Howell
2004-09-06
Doesn't use smush
Travis Howell
2004-09-05
Implement roomOp 234
Eugene Sandulenko
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-04
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...
Max Horn
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-04
Missing pop
Travis Howell
2004-09-03
Add basic decoding of debug script scripts.
Travis Howell
2004-09-01
Add misisng case (Used in funpack)
Travis Howell
2004-08-30
Add some more actor code for HE 7+ games.
Travis Howell
2004-08-30
Should read string too.
Travis Howell
2004-08-29
Add a few akos codes
Travis Howell
2004-08-28
Revert last change, was wrong opcode.
Travis Howell
2004-08-28
Should redraw too.
Travis Howell
2004-08-28
Add missing case
Travis Howell
2004-08-28
Limit nukeArrays to only location thats requires it for now.
Travis Howell
2004-08-27
Applies to all HE 7.0+ games
Travis Howell
2004-08-26
Original games always used screen height instead of pop() value.
Travis Howell
2004-08-26
Added stub
Travis Howell
2004-08-26
More code/stubs for HE 7.2 games
Travis Howell
2004-08-26
Add some stubs for HE 7.2
Travis Howell
2004-08-25
Add case for HE 7.2 games
Travis Howell
2004-08-24
Remove some old/duplicate code.
Travis Howell
2004-08-23
More HE 7.2 changes
Travis Howell
2004-08-23
A few changes for freddemo
Travis Howell
2004-08-22
Change to invalid, should never be called
Travis Howell
2004-08-22
No longer required
Travis Howell
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-14
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
Max Horn
2004-08-05
Correction from disasm.
Travis Howell
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-08-01
Even more array code cleanup
Max Horn
2004-08-01
Add symbolic names for the array types, which makes the code easier to read/u...
Max Horn
2004-07-25
Merge palette functions.
Travis Howell
2004-07-15
Case only used in HE 6.0 games after all.
Travis Howell
2004-07-15
Fix music volume regression in HE games.
Travis Howell
2004-07-14
HE 7.0 games set fade effects to 1 but don't actually use any fade effects.
Travis Howell
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