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path: root/scumm/script_v6he.cpp
AgeCommit message (Collapse)Author
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-21Unused includesTravis Howell
svn-id: r16236
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵Max Horn
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
svn-id: r15611
2004-10-18Extra case used in fbear introduction, no purpose.Travis Howell
svn-id: r15599
2004-10-17Color correction for HE70+ strings.Travis Howell
svn-id: r15586
2004-10-17Revert, break older games.Travis Howell
svn-id: r15579
2004-10-17cleanup: moved some things to gfx.cpp and changed o60_setState to match ↵Gregory Montoir
disassembly of version 72 svn-id: r15578
2004-10-12Rename as requested.Travis Howell
svn-id: r15530
2004-10-10Rename opcodesTravis Howell
svn-id: r15502
2004-10-10Add some missing code for HE100.Travis Howell
Cleanup svn-id: r15494
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-10-02One more...Max Horn
svn-id: r15384
2004-10-02Turned some methods into static functionsMax Horn
svn-id: r15383
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-28talkQueue should be actor specificTravis Howell
svn-id: r15318
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
Some arrays are nuked in startScene. svn-id: r15239
2004-09-22Filename string go a bit higherTravis Howell
svn-id: r15231
2004-09-22Add missing casesTravis Howell
svn-id: r15227
2004-09-21cleanupGregory Montoir
add some warnings to detect the use of new Aux animation data svn-id: r15226
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
svn-id: r15173
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to ↵Max Horn
call addMessageToStack svn-id: r15170
2004-09-16Correction to pickVarRandomTravis Howell
Add HE80+ version too. svn-id: r15138
2004-09-15Call directTravis Howell
svn-id: r15127
2004-09-14Add opcodeTravis Howell
svn-id: r15115
2004-09-12Add some change to start later HE99 hames.Travis Howell
svn-id: r15017
2004-09-11Correct object state.Travis Howell
svn-id: r15002
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
svn-id: r14916
2004-09-06Doesn't use smushTravis Howell
svn-id: r14915
2004-09-05Implement roomOp 234Eugene Sandulenko
svn-id: r14913
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with ↵Max Horn
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-04Missing popTravis Howell
svn-id: r14881
2004-09-03Add basic decoding of debug script scripts.Travis Howell
svn-id: r14871
2004-09-01Add misisng case (Used in funpack)Travis Howell
svn-id: r14856
2004-08-30Add some more actor code for HE 7+ games.Travis Howell
svn-id: r14836
2004-08-30Should read string too.Travis Howell
svn-id: r14834
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-28Revert last change, was wrong opcode.Travis Howell
Add a few more HE 7 opcodes svn-id: r14813
2004-08-28Should redraw too.Travis Howell
svn-id: r14806
2004-08-28Add missing caseTravis Howell
svn-id: r14805
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
svn-id: r14803
2004-08-27Applies to all HE 7.0+ gamesTravis Howell
svn-id: r14796
2004-08-26Original games always used screen height instead of pop() value.Travis Howell
svn-id: r14783
2004-08-26Added stubTravis Howell
svn-id: r14769
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-26Add some stubs for HE 7.2Travis Howell
Fix warning Add music support for later HE 7.2 games svn-id: r14761