Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-21 | Unused includes | Travis Howell | |
svn-id: r16236 | |||
2004-11-28 | Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵ | Max Horn | |
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944 | |||
2004-10-19 | Help PalmOS (and more ?) to save memory | Chris Apers | |
svn-id: r15611 | |||
2004-10-18 | Extra case used in fbear introduction, no purpose. | Travis Howell | |
svn-id: r15599 | |||
2004-10-17 | Color correction for HE70+ strings. | Travis Howell | |
svn-id: r15586 | |||
2004-10-17 | Revert, break older games. | Travis Howell | |
svn-id: r15579 | |||
2004-10-17 | cleanup: moved some things to gfx.cpp and changed o60_setState to match ↵ | Gregory Montoir | |
disassembly of version 72 svn-id: r15578 | |||
2004-10-12 | Rename as requested. | Travis Howell | |
svn-id: r15530 | |||
2004-10-10 | Rename opcodes | Travis Howell | |
svn-id: r15502 | |||
2004-10-10 | Add some missing code for HE100. | Travis Howell | |
Cleanup svn-id: r15494 | |||
2004-10-04 | Add missing roomOps case for HE games. | Travis Howell | |
svn-id: r15404 | |||
2004-10-02 | One more... | Max Horn | |
svn-id: r15384 | |||
2004-10-02 | Turned some methods into static functions | Max Horn | |
svn-id: r15383 | |||
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in ↵ | Max Horn | |
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331 | |||
2004-09-28 | talkQueue should be actor specific | Travis Howell | |
svn-id: r15318 | |||
2004-09-23 | Fix array pointer overflows in HE80+ games. | Travis Howell | |
Some arrays are nuked in startScene. svn-id: r15239 | |||
2004-09-22 | Filename string go a bit higher | Travis Howell | |
svn-id: r15231 | |||
2004-09-22 | Add missing cases | Travis Howell | |
svn-id: r15227 | |||
2004-09-21 | cleanup | Gregory Montoir | |
add some warnings to detect the use of new Aux animation data svn-id: r15226 | |||
2004-09-21 | Should be HE60/70. | Travis Howell | |
svn-id: r15211 | |||
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of ↵ | Max Horn | |
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175 | |||
2004-09-18 | renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts | Max Horn | |
svn-id: r15173 | |||
2004-09-18 | Added ScummEngine::printString() convenience method; changed enqueueText to ↵ | Max Horn | |
call addMessageToStack svn-id: r15170 | |||
2004-09-16 | Correction to pickVarRandom | Travis Howell | |
Add HE80+ version too. svn-id: r15138 | |||
2004-09-15 | Call direct | Travis Howell | |
svn-id: r15127 | |||
2004-09-14 | Add opcode | Travis Howell | |
svn-id: r15115 | |||
2004-09-12 | Add some change to start later HE99 hames. | Travis Howell | |
svn-id: r15017 | |||
2004-09-11 | Correct object state. | Travis Howell | |
svn-id: r15002 | |||
2004-09-06 | HE 72+ games use a remove object from queue function. | Travis Howell | |
svn-id: r14916 | |||
2004-09-06 | Doesn't use smush | Travis Howell | |
svn-id: r14915 | |||
2004-09-05 | Implement roomOp 234 | Eugene Sandulenko | |
svn-id: r14913 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with ↵ | Max Horn | |
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890 | |||
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell | |
Add akos speech queue for HE games Minor cleanup svn-id: r14883 | |||
2004-09-04 | Missing pop | Travis Howell | |
svn-id: r14881 | |||
2004-09-03 | Add basic decoding of debug script scripts. | Travis Howell | |
svn-id: r14871 | |||
2004-09-01 | Add misisng case (Used in funpack) | Travis Howell | |
svn-id: r14856 | |||
2004-08-30 | Add some more actor code for HE 7+ games. | Travis Howell | |
svn-id: r14836 | |||
2004-08-30 | Should read string too. | Travis Howell | |
svn-id: r14834 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 | |||
2004-08-28 | Revert last change, was wrong opcode. | Travis Howell | |
Add a few more HE 7 opcodes svn-id: r14813 | |||
2004-08-28 | Should redraw too. | Travis Howell | |
svn-id: r14806 | |||
2004-08-28 | Add missing case | Travis Howell | |
svn-id: r14805 | |||
2004-08-28 | Limit nukeArrays to only location thats requires it for now. | Travis Howell | |
svn-id: r14803 | |||
2004-08-27 | Applies to all HE 7.0+ games | Travis Howell | |
svn-id: r14796 | |||
2004-08-26 | Original games always used screen height instead of pop() value. | Travis Howell | |
svn-id: r14783 | |||
2004-08-26 | Added stub | Travis Howell | |
svn-id: r14769 | |||
2004-08-26 | More code/stubs for HE 7.2 games | Travis Howell | |
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764 | |||
2004-08-26 | Add some stubs for HE 7.2 | Travis Howell | |
Fix warning Add music support for later HE 7.2 games svn-id: r14761 |