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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v6he.cpp
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Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-10-18
Remove old debug output
Travis Howell
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-15
Add extra case for 3DO fbpack.
Travis Howell
2005-10-14
Adjust array ids in HE80+ games, to match original.
Travis Howell
2005-10-13
Objects were not been swapped in HE games.
Travis Howell
2005-08-14
Fix regression in fbpack
Travis Howell
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
removed unneeded #include
Gregory Montoir
2005-06-24
Whitespace changes.
Torbjörn Andersson
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-13
Rename opcode/function
Travis Howell
2005-05-28
Sync opcode names and add HE72+ version of o_systemOps.
Travis Howell
2005-05-26
Changed name of addMessageToStack to convertMessageToString (still not really...
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-17
Add separate function for loading palette from choosen room.
Travis Howell
2005-04-16
Error on all unknown compression types.
Travis Howell
2005-04-16
Cleanup
Travis Howell
2005-04-12
Work in progress on opcodeE0 for HE games.
Travis Howell
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-10
Add some debug output to help with bug report.
Travis Howell
2005-04-08
Add HE70+ version of seekFilePos opcode.
Travis Howell
2005-04-05
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
Travis Howell
2005-04-01
Add extra case for 3DO fbear.
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-03-10
Add last change to o60_opeFile too.
Travis Howell
2005-03-03
Add missing actor redraws
Travis Howell
2005-02-22
Minor cleanup
Travis Howell
2005-01-01
Updated copyright
Max Horn
2004-12-21
Unused includes
Travis Howell
2004-11-28
Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...
Max Horn
2004-10-19
Help PalmOS (and more ?) to save memory
Chris Apers
2004-10-18
Extra case used in fbear introduction, no purpose.
Travis Howell
2004-10-17
Color correction for HE70+ strings.
Travis Howell
2004-10-17
Revert, break older games.
Travis Howell
2004-10-17
cleanup: moved some things to gfx.cpp and changed o60_setState to match disas...
Gregory Montoir
2004-10-12
Rename as requested.
Travis Howell
2004-10-10
Rename opcodes
Travis Howell
2004-10-10
Add some missing code for HE100.
Travis Howell
2004-10-04
Add missing roomOps case for HE games.
Travis Howell
2004-10-02
One more...
Max Horn
2004-10-02
Turned some methods into static functions
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-23
Fix array pointer overflows in HE80+ games.
Travis Howell
2004-09-22
Filename string go a bit higher
Travis Howell
2004-09-22
Add missing cases
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
Should be HE60/70.
Travis Howell
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