Age | Commit message (Expand) | Author |
2005-04-18 | Adjust again, for sound header differences. | Travis Howell |
2005-04-18 | Sound size should only include sound data. | Travis Howell |
2005-04-18 | Use correct music offsets for HE games, only a few demos use wrong tunes now. | Travis Howell |
2005-04-16 | Error on all unknown compression types. | Travis Howell |
2005-04-16 | Adjust for footdemo, which triggers assert. | Travis Howell |
2005-04-14 | Add HE7.2 difference in o_getResourceSize(). | Travis Howell |
2005-04-13 | _stringBuffer can have mutple strings, ie in pajama2 startup. | Travis Howell |
2005-04-12 | Cleanup | Travis Howell |
2005-04-12 | Work in progress on opcodeE0 for HE games. | Travis Howell |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-10 | Add extra case, used by freddicove | Travis Howell |
2005-04-08 | Add HE70+ version of seekFilePos opcode. | Travis Howell |
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell |
2005-04-04 | Muddled ifs | Travis Howell |
2005-04-01 | Add support for clipping of wizImages. | Travis Howell |
2005-04-01 | Remove resource type argument in wizImage functions, it is always rtImage. | Travis Howell |
2005-03-30 | Cleanup | Travis Howell |
2005-03-28 | findObject in HE72+ only checks object bounds | Travis Howell |
2005-03-17 | Add HE72 version of file rename opcode | Travis Howell |
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell |
2005-03-12 | Missing pop | Travis Howell |
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko |
2005-02-24 | defined some flags for HE wiz ; it should make the code more readable | Gregory Montoir |
2005-02-22 | Minor cleanup | Travis Howell |
2005-02-14 | Add opcode | Travis Howell |
2005-02-02 | Merge two opcode, move two opcodes back to HE70. | Travis Howell |
2005-01-30 | Check sound queue for music in HE games. | Travis Howell |
2005-01-30 | HE100 difference | Travis Howell |
2005-01-01 | Updated copyright | Max Horn |
2004-12-21 | Unused includes | Travis Howell |
2004-12-19 | Correct range | Travis Howell |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-11-27 | Revert opcode EF merge, HE72 uses different array structure. | Travis Howell |
2004-11-26 | renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a dup... | Gregory Montoir |
2004-11-23 | renamed some HE opcodes | Gregory Montoir |
2004-10-19 | Help PalmOS (and more ?) to save memory | Chris Apers |
2004-10-17 | Polygons used by HE71 too. | Travis Howell |
2004-10-17 | Rename opcode | Travis Howell |
2004-10-16 | fixed warnings | Paweł Kołodziejski |
2004-10-13 | Remove more duplicates. | Travis Howell |
2004-10-13 | Rename opcode | Travis Howell |
2004-10-12 | Rename vars | Travis Howell |
2004-10-10 | Rename opcodes | Travis Howell |
2004-10-10 | Add some missing code for HE100. | Travis Howell |
2004-10-09 | Ooops | Travis Howell |
2004-10-09 | Inital support for later HE games with altered opcode table. | Travis Howell |
2004-10-09 | No longer startMusic | Travis Howell |
2004-10-08 | wizImageOps update | Gregory Montoir |
2004-10-08 | Match opcode names with SCUMM8. | Travis Howell |
2004-10-05 | HE71+ games use wizImages for charset too. | Travis Howell |