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path: root/scumm/script_v80he.cpp
AgeCommit message (Expand)Author
2005-04-18Adjust again, for sound header differences.Travis Howell
2005-04-18Sound size should only include sound data.Travis Howell
2005-04-18Use correct music offsets for HE games, only a few demos use wrong tunes now.Travis Howell
2005-04-16Error on all unknown compression types.Travis Howell
2005-04-16Adjust for footdemo, which triggers assert.Travis Howell
2005-04-14Add HE7.2 difference in o_getResourceSize().Travis Howell
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
2005-04-12CleanupTravis Howell
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10Add extra case, used by freddicoveTravis Howell
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
2005-04-04Muddled ifsTravis Howell
2005-04-01Add support for clipping of wizImages.Travis Howell
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
2005-03-30CleanupTravis Howell
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
2005-03-17Add HE72 version of file rename opcodeTravis Howell
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
2005-03-12Missing popTravis Howell
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-02-24defined some flags for HE wiz ; it should make the code more readableGregory Montoir
2005-02-22Minor cleanupTravis Howell
2005-02-14Add opcodeTravis Howell
2005-02-02Merge two opcode, move two opcodes back to HE70.Travis Howell
2005-01-30Check sound queue for music in HE games.Travis Howell
2005-01-30HE100 differenceTravis Howell
2005-01-01Updated copyrightMax Horn
2004-12-21Unused includesTravis Howell
2004-12-19Correct rangeTravis Howell
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-27Revert opcode EF merge, HE72 uses different array structure.Travis Howell
2004-11-26renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a dup...Gregory Montoir
2004-11-23renamed some HE opcodesGregory Montoir
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
2004-10-17Polygons used by HE71 too.Travis Howell
2004-10-17Rename opcodeTravis Howell
2004-10-16fixed warningsPaweł Kołodziejski
2004-10-13Remove more duplicates.Travis Howell
2004-10-13Rename opcodeTravis Howell
2004-10-12Rename varsTravis Howell
2004-10-10Rename opcodesTravis Howell
2004-10-10Add some missing code for HE100.Travis Howell
2004-10-09OoopsTravis Howell
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
2004-10-09No longer startMusicTravis Howell
2004-10-08wizImageOps updateGregory Montoir
2004-10-08Match opcode names with SCUMM8.Travis Howell
2004-10-05HE71+ games use wizImages for charset too.Travis Howell