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path: root/scumm/scumm.cpp
AgeCommit message (Expand)Author
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
2004-09-26_shadowPalette should be cleared for SCUMM 7 games too.Travis Howell
2004-09-24Fix for bug #795940 (COMI: strange light pixels)Max Horn
2004-09-23Missed a spot.Travis Howell
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
2004-09-22smaller is 99 after all.Travis Howell
2004-09-21cleanupGregory Montoir
2004-09-21cleanupMax Horn
2004-09-21Should be HE60/70.Travis Howell
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
2004-09-20Fix array out of bounds accessMax Horn
2004-09-20Fix for bug #1031390 (FOA: Graphical corruption and possible crash in Atlanti...Max Horn
2004-09-20Add unencrypted russian freddi5 target.Eugene Sandulenko
2004-09-20Opcode1C in HE90+ games seems to setup WizImage settings via various cases.Travis Howell
2004-09-19slightly updated drawWizImage()Gregory Montoir
2004-09-19Actually check if a sound is active, if the sound is outside music engine.Travis Howell
2004-09-19Fix last commitTravis Howell
2004-09-19*** empty log message ***Travis Howell
2004-09-19Enable debug mode in HE80+ games.Travis Howell
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-18Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...Max Horn
2004-09-18Skip sound caching in Sam & Max (Talkie)Travis Howell
2004-09-18Should be for HE71 and later.Travis Howell
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
2004-09-17Correct mouse vars, should be mouse hold in scumm6/HE.Travis Howell
2004-09-16OopsTravis Howell
2004-09-16HE90+ games use two local resource typesTravis Howell
2004-09-16Correct local script range in HE99+Travis Howell
2004-09-14only clear the polygon slots when playing a HE gameGregory Montoir
2004-09-14Save polygonsTravis Howell
2004-09-14TypoTravis Howell
2004-09-14polygon slots should be cleared in startSceneTravis Howell
2004-09-14_numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of puttz...Jonathan Gray
2004-09-14Load POLD resources in HE80+ gamesTravis Howell
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
2004-09-13Set correct array length in HE 72+ games.Travis Howell
2004-09-12Disable these games for nowChris Apers
2004-09-12Add targetsTravis Howell
2004-09-11Should be HE99Travis Howell
2004-09-11Should be HE99Travis Howell
2004-09-11Local script difference in HE 99 games.Travis Howell
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
2004-09-10OoopsTravis Howell
2004-09-10Add HE varsTravis Howell
2004-09-10Add updated fredd2Travis Howell
2004-09-10Check _scummVar size of restart too.Travis Howell
2004-09-10Ooops, actually clear _roomVars.Travis Howell
2004-09-09Add later spy fox 1 version.Travis Howell