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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.cpp
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Author
2004-07-18
FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
Travis Howell
2004-07-17
Don't remap arrow keys in later games.
Travis Howell
2004-07-16
Fix bugs:
Travis Howell
2004-07-15
Use VAR_DEFAULT_TALK_DELAY
Travis Howell
2004-07-14
Remove old FT hacks, no longer needed.
Travis Howell
2004-07-11
Rename var
Travis Howell
2004-07-11
Color cycling is only used in SCUMM 4+ games.
Travis Howell
2004-07-10
Always stop actor walkscript when required.
Travis Howell
2004-07-10
Full Throttle handles verb differently
Travis Howell
2004-07-05
Get rid of old hack (possible thanks to Kirbens recent change to the createBo...
Max Horn
2004-07-04
added code for bundle script vars
Paweł Kołodziejski
2004-07-04
Correction
Travis Howell
2004-07-03
Initialise HE 7.0 sound vars
Travis Howell
2004-07-03
Add suggested fix for bug #778281 (Solution checked against disasm.)
Travis Howell
2004-07-03
Keep mouse mutton VARS in sync.
Travis Howell
2004-07-01
Fix some HE versions, add multiple versions targets.
Eugene Sandulenko
2004-06-30
Move some HE demos to version 72, where they should be.
Eugene Sandulenko
2004-06-30
Changes for non-akos version of puttputt
Travis Howell
2004-06-30
Initialise _numImages to zero, along with the other _num<whatever>
Torbjörn Andersson
2004-06-29
Implement game detection based on MD5s. This lets us avoid multiple GIDs
Eugene Sandulenko
2004-06-29
Add hack for mouse hotpot in funpack
Travis Howell
2004-06-28
Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.
Eugene Sandulenko
2004-06-28
Enhanced default directory support in the File class; now one can specify arb...
Max Horn
2004-06-27
Added small TODO to my currently defunct OSX-COMI-hack
Max Horn
2004-06-27
Reversed param order of File::open() -- this allowed me to get rid of a few m...
Max Horn
2004-06-27
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...
Max Horn
2004-06-27
Renamed/documented some odd smush/insane vars
Max Horn
2004-06-27
Renamed some HE-specific variables.
Eugene Sandulenko
2004-06-27
Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be confine...
Max Horn
2004-06-27
HE 7.0 games don't actually use their color cycling resources
Travis Howell
2004-06-27
Fix actor palette in HE 7.0 games.
Travis Howell
2004-06-26
Add initial support for reading sputm.9x index files. Teach ScummVM about re...
Jonathan Gray
2004-06-26
move puttzoo back into the correct position and note Scummsys.90 version
Jonathan Gray
2004-06-26
GF_WINDOWS no longer required for later HE games
Travis Howell
2004-06-26
Enable next set of HE games, which all reach boot scripts.
Travis Howell
2004-06-26
Correction
Travis Howell
2004-06-26
add catalog2 target
Jonathan Gray
2004-06-25
Avoid illegal VARS in HE 7.2
Travis Howell
2004-06-25
note targets with multiple interpreter versions
Jonathan Gray
2004-06-25
Set fast mode for HE7 games too.
Travis Howell
2004-06-25
Display error based on the version a game is believed to be when reading MAXS...
Jonathan Gray
2004-06-25
Check blocksize when reading MAXS, may potentially detect HE versions using i...
Jonathan Gray
2004-06-25
move puttzoo to _heversion 72 as it needs the newer MAXS block reading code, ...
Jonathan Gray
2004-06-25
there were never dos versions of these HE titles so bump _heversion up to 70
Jonathan Gray
2004-06-24
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
Eugene Sandulenko
2004-06-23
Ooops
Travis Howell
2004-06-23
Remove duplicate code
Travis Howell
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-21
More HE v7.0+ resource fixes.
Eugene Sandulenko
2004-06-20
changed check to _insaneRunning
Paweł Kołodziejski
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