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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.cpp
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2005-05-19
Improve MM NES & C64 games autodetection.
Eugene Sandulenko
2005-05-19
o Implement direct disk reading for C64.
Eugene Sandulenko
2005-05-19
Only a single line for subtitles in C64 maniac.
Travis Howell
2005-05-18
Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
Eugene Sandulenko
2005-05-18
Limit to C64 maniac.
Travis Howell
2005-05-18
Add scripts file for C64 verisons, ready for future changes.
Travis Howell
2005-05-18
There is no music engine for C64 versions yet.
Travis Howell
2005-05-18
Add C64 palette.
Eugene Sandulenko
2005-05-15
Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...
Max Horn
2005-05-15
Disabling SCUMM7/8 games should disable HE61 games.
Travis Howell
2005-05-14
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
Eugene Sandulenko
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-05-13
Didn't need to break HE70 saved games after all.
Travis Howell
2005-05-13
Changed back _numActors to 30 for Sam & Max to avoid breaking savegame
Torbjörn Andersson
2005-05-12
Support for football/footdemo logic
Eugene Sandulenko
2005-05-11
Corect _numActors in HE games.
Travis Howell
2005-05-11
Remove fixmes
Travis Howell
2005-05-11
Set number of actors by version again.
Travis Howell
2005-05-11
Corect heversion in some Dutch demos.
Travis Howell
2005-05-11
Confirmed filenames
Travis Howell
2005-05-10
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-10
Preparations to let LogicHE hold game-specific code. Introduced
Eugene Sandulenko
2005-05-10
Add heversions for dutch versions.
Travis Howell
2005-05-10
Add Freddi's funshop
Travis Howell
2005-05-09
Add more dutch versions.
Travis Howell
2005-05-09
All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.
Travis Howell
2005-05-09
Add a few more md5s
Travis Howell
2005-05-08
o Fixed detection of Dutch Freddi1
Eugene Sandulenko
2005-05-08
The default platform should be PC (Windows for HE70+)
Travis Howell
2005-05-08
Add more dutch versions.
Travis Howell
2005-05-08
Initial support for intensive floating point compuitations used in
Eugene Sandulenko
2005-05-08
Add dutch Spy Fox 1/2.
Travis Howell
2005-05-07
More localized HE games.
Travis Howell
2005-05-06
Fix regression in demos (Failed to find correct file to md5 checksum).
Travis Howell
2005-05-05
HE90+ games set heap size in index.
Travis Howell
2005-05-05
Move to HE80
Travis Howell
2005-05-05
Return 0 in Engine_SCUMM_create if the game isn't found (instead of computing...
Max Horn
2005-05-03
Add a few more HE demos.
Travis Howell
2005-05-01
Missed two.
Travis Howell
2005-05-01
Add feature flag for HE games with 16bit color.
Travis Howell
2005-05-01
HE80+ games store current charset numberin VAR80.
Travis Howell
2005-05-01
VAR 78 controls platform in HE80+ games.
Travis Howell
2005-05-01
VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.
Travis Howell
2005-04-30
Only allocate the actor sorting array once
Max Horn
2005-04-30
Add expanded _wizParams used by HE100 games.
Travis Howell
2005-04-29
Some sound resources in soccer2004 are compressed too.
Travis Howell
2005-04-29
Add HE90 version of processActors().
Travis Howell
2005-04-29
pajama3 requires GF_HE_LOCALIZED
Travis Howell
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