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path: root/scumm/scumm.cpp
AgeCommit message (Expand)Author
2005-05-19Improve MM NES & C64 games autodetection.Eugene Sandulenko
2005-05-19o Implement direct disk reading for C64.Eugene Sandulenko
2005-05-19Only a single line for subtitles in C64 maniac.Travis Howell
2005-05-18Combine Win32 and Mac resource extractors (used for cursors in latter HE) asEugene Sandulenko
2005-05-18Limit to C64 maniac.Travis Howell
2005-05-18Add scripts file for C64 verisons, ready for future changes.Travis Howell
2005-05-18There is no music engine for C64 versions yet.Travis Howell
2005-05-18Add C64 palette.Eugene Sandulenko
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...Max Horn
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
2005-05-13Didn't need to break HE70 saved games after all.Travis Howell
2005-05-13Changed back _numActors to 30 for Sam & Max to avoid breaking savegameTorbjörn Andersson
2005-05-12Support for football/footdemo logicEugene Sandulenko
2005-05-11Corect _numActors in HE games.Travis Howell
2005-05-11Remove fixmesTravis Howell
2005-05-11Set number of actors by version again.Travis Howell
2005-05-11Corect heversion in some Dutch demos.Travis Howell
2005-05-11Confirmed filenamesTravis Howell
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-10Preparations to let LogicHE hold game-specific code. IntroducedEugene Sandulenko
2005-05-10Add heversions for dutch versions.Travis Howell
2005-05-10Add Freddi's funshopTravis Howell
2005-05-09Add more dutch versions.Travis Howell
2005-05-09All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.Travis Howell
2005-05-09Add a few more md5sTravis Howell
2005-05-08o Fixed detection of Dutch Freddi1Eugene Sandulenko
2005-05-08The default platform should be PC (Windows for HE70+)Travis Howell
2005-05-08Add more dutch versions.Travis Howell
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
2005-05-08Add dutch Spy Fox 1/2.Travis Howell
2005-05-07More localized HE games.Travis Howell
2005-05-06Fix regression in demos (Failed to find correct file to md5 checksum).Travis Howell
2005-05-05HE90+ games set heap size in index.Travis Howell
2005-05-05Move to HE80Travis Howell
2005-05-05Return 0 in Engine_SCUMM_create if the game isn't found (instead of computing...Max Horn
2005-05-03Add a few more HE demos.Travis Howell
2005-05-01Missed two.Travis Howell
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
2005-05-01HE80+ games store current charset numberin VAR80.Travis Howell
2005-05-01VAR 78 controls platform in HE80+ games.Travis Howell
2005-05-01VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.Travis Howell
2005-04-30Only allocate the actor sorting array onceMax Horn
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
2005-04-29Some sound resources in soccer2004 are compressed too.Travis Howell
2005-04-29Add HE90 version of processActors().Travis Howell
2005-04-29pajama3 requires GF_HE_LOCALIZEDTravis Howell