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2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-30Add He70 version of function instead.Travis Howell
svn-id: r18600
2005-07-23typoGregory Montoir
svn-id: r18577
2005-07-19Applied patch #1238516, with very minor modifications. It gets rid of anTorbjörn Andersson
old DOTT hack/workaround. svn-id: r18559
2005-07-11Yet another GCC 4 fixMax Horn
svn-id: r18535
2005-06-23Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any ↵Max Horn
SCUMM game, just added this for completeness (see patch tracker item #1222246) svn-id: r18440
2005-06-13Rename opcode/functionTravis Howell
svn-id: r18381
2005-06-07Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to ↵Gregory Montoir
dissolveEffect(1, virtscr[0].h) svn-id: r18363
2005-05-26In V7/V8 games, use the blast text system to render verbs (this fixes bug ↵Max Horn
#1208956, but certainly will cause new regressions ;-) svn-id: r18267
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not ↵Max Horn
really happy with that name but at least it is a little bit more descriptive than the old) svn-id: r18262
2005-05-19o Implement direct disk reading for C64.Eugene Sandulenko
o Added new parameter to ScummEngine constructor which passed substitute file name index. It eliminates a long-standing hack and simplifies bundles porocessing considerably o Thus simplified detection/reading MM NES PRG file. svn-id: r18183
2005-05-18Add C64 palette.Eugene Sandulenko
Fix Zak C64. Now it is playable. svn-id: r18148
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵Max Horn
class svn-id: r18102
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101
2005-05-12Support for football/footdemo logicEugene Sandulenko
svn-id: r18065
2005-05-11Implement now spotted Logic opcode in funshops. Now need to find a placeEugene Sandulenko
where another one gets called. svn-id: r18064
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-10Preparations to let LogicHE hold game-specific code. IntroducedEugene Sandulenko
GF_HE_985. Feel free to give it more proper name. svn-id: r18036
2005-05-09All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.Travis Howell
Cleanup. svn-id: r17989
2005-05-09Last part of patch #1163026 (Thumbnails for ScummEngine)Max Horn
svn-id: r17982
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
Putt-Putt Race. Still incomplete. svn-id: r17949
2005-05-05HE90+ games set heap size in index.Travis Howell
svn-id: r17920
2005-05-05Move to HE80Travis Howell
svn-id: r17919
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
svn-id: r17886
2005-05-01HE80+ games store current charset numberin VAR80.Travis Howell
Fixes crash in bb2demo. svn-id: r17885
2005-04-30Only allocate the actor sorting array onceMax Horn
svn-id: r17875
2005-04-30cleanupMax Horn
svn-id: r17873
2005-04-29Several HE100 games (moondemo/soccer2004) allow 1024 local scripts.Travis Howell
svn-id: r17864
2005-04-29pajama3 requires GF_HE_LOCALIZEDTravis Howell
Add freddi2 specific filter for (PU1/PU2) prefix in subtitles. svn-id: r17857
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
svn-id: r17856
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
svn-id: r17855
2005-04-28Added new handleMouseOver to allow further refactoring of the V2 specific ↵Max Horn
verb code; added a TODO comment regarding the blast code svn-id: r17848
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵Max Horn
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847
2005-04-27Rename function.Travis Howell
svn-id: r17839
2005-04-27Fix comment (copy & paste are evil)Max Horn
svn-id: r17833
2005-04-27Add feature flag for HE games which appear to have localized versions.Travis Howell
Allows accurate filtering of filename in subtitles. svn-id: r17832
2005-04-26Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreenMax Horn
svn-id: r17828
2005-04-26desaturatePalette is V8 specificMax Horn
svn-id: r17827
2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵Max Horn
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵Max Horn
'dynamic' part (initRoomSubBlocks) svn-id: r17811
2005-04-23Map is only needed in intern.hMax Horn
svn-id: r17776
2005-04-21HE98+ includes extra VAR checks at this point.Travis Howell
Fixes salesmen freeze in freddi4. svn-id: r17727
2005-04-20Moved v2 verb code into class ScummEngine_v2Max Horn
svn-id: r17725
2005-04-20Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); ↵Max Horn
moved _audioNames to class IMuseDigital svn-id: r17723
2005-04-20Moved some more VARs; added comments to some of the vars which explain where ↵Max Horn
they are used svn-id: r17722
2005-04-20Split initScummVars and overload it; this makes it possible to define more ↵Max Horn
VARS in subclasses svn-id: r17721
2005-04-20cleanupMax Horn
svn-id: r17718
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-20Added ScummEngine::_platform; eventually, this should replave GF_FMTOWNS, ↵Max Horn
GF_AMIGA, etc. (everybody is welcome to work on this :-) svn-id: r17710
2005-04-20Since lost/smaller use default windows cursor we setup our ownEugene Sandulenko
svn-id: r17705