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AgeCommit message (Expand)Author
2003-01-19increasing blast text limit for COMI end creditsMax Horn
2003-01-16Patch 668634: Actor iteration fixJames Brown
2003-01-16Some cleanup, implementation of setKeyScript (F1 now attempts to start the sa...James Brown
2003-01-16first blastText version. this is work in progress (note that e.g. text is not...Max Horn
2003-01-15localvar fix take 2. Note that ship-to-ship combat is still impossible (canno...James Brown
2003-01-15ComI uses more localsJames Brown
2003-01-15Hack to make Part III startJames Brown
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-13fixed COMI actor scaling, againMax Horn
2003-01-13added V8 scaling codeMax Horn
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ...James Brown
2003-01-08our File class already makes sure we find stuff in the resource subdirectory....Max Horn
2003-01-02Plop in some better disk switching code for CMI - I have no idea how well thi...James Brown
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...Max Horn
2003-01-01added yet another variable (for mouse-button-hold flags). Now the 'verb widge...Max Horn
2002-12-31implemented o8_getDateTimeMax Horn
2002-12-31get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ...Max Horn
2002-12-29cleanupMax Horn
2002-12-29cleanupMax Horn
2002-12-29fix compileJames Brown
2002-12-28get rid of getStringLen and use the more powerful resStrLen instead; moved re...Max Horn
2002-12-27fixed flobject loading in V8Max Horn
2002-12-27Appending another slash breaks COMI on MorphOS and AmigaOS where a double-sla...Ruediger Hanke
2002-12-27Fix cwd resource path bug for CMIJames Brown
2002-12-27quick fix for Endy's code - should be redone properly laterMax Horn
2002-12-27Move some things around, to get rid of all these resource/ sprintf's for CMIJames Brown
2002-12-26map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ...Max Horn
2002-12-26fixed verb scriptsMax Horn
2002-12-2632 bit variables storageMax Horn
2002-12-26Don't go to the save/load screenJames Brown
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
2002-12-25more cleanupMax Horn
2002-12-25moved CharsetRendere into its own header/source file; changed Scumm::_charset...Max Horn
2002-12-25implemented V8 kernel function 'killAllScriptsButMe' - not sure if I did it r...Max Horn
2002-12-25changed name from _insaneFlag to _smushFrameRatePaweł Kołodziejski
2002-12-25converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...Max Horn
2002-12-25Clean up the hack. But it's still kinda a hack. Er. :)James Brown
2002-12-25Hacky font support - first attempt :)James Brown
2002-12-25fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifact...Max Horn
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
2002-12-25Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (unc...James Brown
2002-12-25added (broken) cursor support for V8; enabled bomp drawingMax Horn
2002-12-24added a map from object names to object idsMax Horn
2002-12-23set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead)...Max Horn
2002-12-23changed numString to numArrayPaweł Kołodziejski
2002-12-23changed read order of CMI variables (MAXS)Paweł Kołodziejski
2002-12-23more V8 workMax Horn
2002-12-23word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc...Max Horn
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...Max Horn
2002-12-22minor cleanupMax Horn