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path: root/scumm/scumm.h
AgeCommit message (Expand)Author
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
2004-09-10OoopsTravis Howell
2004-09-10Add HE varsTravis Howell
2004-09-08Add extra index types.Travis Howell
2004-09-07Load talkie blockTravis Howell
2004-09-06Should be intTravis Howell
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
2004-09-05Fixed scrollEffect() regression introduced when move_screen() was removed.Torbjörn Andersson
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-04HE 72+ games set VARS with amount of each type of resource.Travis Howell
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...Max Horn
2004-09-04Complete actor clipping override code for HE games.Travis Howell
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
2004-09-03Add basic decoding of debug script scripts.Travis Howell
2004-09-02cleanupMax Horn
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
2004-08-30Correct resource value, to match original.Travis Howell
2004-08-28Revert last change, was wrong opcode.Travis Howell
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
2004-08-28akos should queue commmands and executate after drawing costumes (Caused race...Travis Howell
2004-08-26Add another variable which improves readability.Eugene Sandulenko
2004-08-26Add var difference in later HE gamesTravis Howell
2004-08-26Update akos error messagesTravis Howell
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
2004-08-26Add game id for Pajama Sam, since it uses different amount of actorsTravis Howell
2004-08-25Add all array related functions to HE 7.2Travis Howell
2004-08-24Fixed bug #1014296, the Loom cursor hotspot regression.Torbjörn Andersson
2004-08-24Resource correctionsTravis Howell
2004-08-23Add LOOM cursor supportMax Horn
2004-08-23A few changes for freddemoTravis Howell
2004-08-22Cursor code cleanupMax Horn
2004-08-22Make function protected againTravis Howell
2004-08-22Switch smush debug to channelTravis Howell
2004-08-22Original games used blastTextQueue size of 50.Travis Howell
2004-08-22Mac. version of indy3 uses VAR_VIDEOMODE value of 50Travis Howell
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-14cleanupMax Horn
2004-08-14Get rid of _screenLeftMax Horn
2004-08-14Check no longer requiredTravis Howell
2004-08-06COMI/DIG always redraws verbs tooTravis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ad...Max Horn
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and D...Max Horn
2004-07-26Keep compatbility with older saved games.Travis Howell
2004-07-25Merge palette functions.Travis Howell
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
2004-07-24Rename VARTravis Howell