Age | Commit message (Expand) | Author |
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell |
2005-04-04 | Removed GF_SMALL_NAMES | Max Horn |
2005-04-04 | Cleaning up the charset loading code some more | Max Horn |
2005-04-03 | Splitting more methods into multiple overloaded versions | Max Horn |
2005-04-03 | Turned readRoomsOffsets into a virtual method | Max Horn |
2005-04-03 | Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen... | Max Horn |
2005-04-03 | ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w... | Max Horn |
2005-04-02 | Cleanup | Travis Howell |
2005-04-01 | Turned setupRoomObject into a virtual method | Max Horn |
2005-03-31 | Started to move some resource related code into a new class ResourceManager (... | Max Horn |
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko |
2005-03-28 | Moved ObjectClass to object.h | Max Horn |
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from cl... | Max Horn |
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn |
2005-03-27 | More costume code restructuring | Max Horn |
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating the... | Max Horn |
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ... | Max Horn |
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that cl... | Max Horn |
2005-03-25 | Do not use (non-const) local static variables | Max Horn |
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko |
2005-03-18 | Add string height override for loom | Travis Howell |
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko |
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably should... | Max Horn |
2005-03-15 | Use better variable names... | Max Horn |
2005-03-14 | First attempt to draw NES sprites. There are these problems: | Eugene Sandulenko |
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko |
2005-03-12 | Add key to toggle speech/subtitles | Travis Howell |
2005-03-02 | Add two more VARs for HE89+ | Travis Howell |
2005-02-28 | Add support for script cycles used by HE90+ games. | Travis Howell |
2005-02-20 | Add a few sprite functions. | Travis Howell |
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko |
2005-02-18 | Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menu | Max Horn |
2005-02-14 | Add basic support for DISK index block in later HE games. | Travis Howell |
2005-02-11 | Turned HE Mac resource filename generator into generall, whole SCUMM-purpose | Eugene Sandulenko |
2005-01-29 | Add support for Humongous Mac titles in native format. Please test :) | Eugene Sandulenko |
2005-01-29 | Renamed _localScriptList to _localScriptOffsets for clarity | Max Horn |
2005-01-11 | On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for | Torbjörn Andersson |
2005-01-11 | This is probably not the optimal fix, but at least ScummVM compiles again. | Torbjörn Andersson |
2005-01-10 | A little more moving around #include's (last one for today ;-) | Max Horn |
2005-01-06 | Fixed bug #1093845 after discussing with Fingolfin. | Torbjörn Andersson |
2005-01-01 | Updated copyright | Max Horn |
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu... | Gregory Montoir |
2004-12-17 | Reduce code size of resource.cpp to help PalmOS port, by moving util code to ... | Max Horn |
2004-11-28 | Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu... | Max Horn |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-11-27 | Don't use directory param of File::open unless you have to | Max Horn |
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko |
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn |
2004-11-22 | Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.... | Max Horn |
2004-11-15 | Move most heavy initialization from engine constructor to mainInit() | Eugene Sandulenko |