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AgeCommit message (Expand)Author
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
2005-04-04Removed GF_SMALL_NAMESMax Horn
2005-04-04Cleaning up the charset loading code some moreMax Horn
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...Max Horn
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...Max Horn
2005-04-02CleanupTravis Howell
2005-04-01Turned setupRoomObject into a virtual methodMax Horn
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
2005-03-28Moved ObjectClass to object.hMax Horn
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from cl...Max Horn
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
2005-03-27More costume code restructuringMax Horn
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating the...Max Horn
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...Max Horn
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that cl...Max Horn
2005-03-25Do not use (non-const) local static variablesMax Horn
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
2005-03-18Add string height override for loomTravis Howell
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably should...Max Horn
2005-03-15Use better variable names...Max Horn
2005-03-14First attempt to draw NES sprites. There are these problems:Eugene Sandulenko
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
2005-03-12Add key to toggle speech/subtitlesTravis Howell
2005-03-02Add two more VARs for HE89+Travis Howell
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
2005-02-20Add a few sprite functions.Travis Howell
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-02-18Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menuMax Horn
2005-02-14Add basic support for DISK index block in later HE games.Travis Howell
2005-02-11Turned HE Mac resource filename generator into generall, whole SCUMM-purposeEugene Sandulenko
2005-01-29Add support for Humongous Mac titles in native format. Please test :)Eugene Sandulenko
2005-01-29Renamed _localScriptList to _localScriptOffsets for clarityMax Horn
2005-01-11On Fingolfin's suggestion I put back the inclusion of util.h into Rect, forTorbjörn Andersson
2005-01-11This is probably not the optimal fix, but at least ScummVM compiles again.Torbjörn Andersson
2005-01-10A little more moving around #include's (last one for today ;-)Max Horn
2005-01-06Fixed bug #1093845 after discussing with Fingolfin.Torbjörn Andersson
2005-01-01Updated copyrightMax Horn
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...Gregory Montoir
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...Max Horn
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...Max Horn
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-27Don't use directory param of File::open unless you have toMax Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....Max Horn
2004-11-15Move most heavy initialization from engine constructor to mainInit()Eugene Sandulenko