Age | Commit message (Expand) | Author |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-10 | removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ... | Max Horn |
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[... | Max Horn |
2003-05-05 | cleanup / reduced code duplication | Max Horn |
2003-05-04 | yet more v2 fixes & cleanup | Max Horn |
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn |
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music sync... | Max Horn |
2003-04-30 | VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139 | Max Horn |
2003-04-30 | PalmOS changes | Max Horn |
2003-04-30 | cleanup | Max Horn |
2003-04-30 | added gfx bitmap and zbuffer codec for v2 games | Paweł Kołodziejski |
2003-04-28 | make it possible to override dump length in Scumm::dumpResource; fix V2 entry... | Max Horn |
2003-04-28 | get rid of one of the obscure variable names | Jonathan Gray |
2003-04-27 | put some v2 code into share code | Paweł Kołodziejski |
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ... | Max Horn |
2003-04-20 | work around strange problem that breaks fbpack when _showStack is a bool... | Jonathan Gray |
2003-04-20 | add stack tracing option to debugger | Jonathan Gray |
2003-04-20 | add script hex dumping option to debugger | Jonathan Gray |
2003-04-12 | lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets fur... | Max Horn |
2003-04-07 | Patch #712493: CMI: Object line | Max Horn |
2003-04-06 | fixed detection of early scumm games | Paweł Kołodziejski |
2003-03-17 | split waitForTimer func, update for smush, | Paweł Kołodziejski |
2003-03-13 | Patch #686427: SO_ROOM_SATURATION implementation | Max Horn |
2003-03-08 | fixed descriptions in the dig | Paweł Kołodziejski |
2003-03-07 | refactored some stuff (and made readMAXS virtual, with V2/V3 code having own ... | Max Horn |
2003-03-07 | implemented formating string error for each engine | Paweł Kołodziejski |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |
2003-03-06 | and more cleanup | Paweł Kołodziejski |
2003-03-01 | removed the single big VersionSettings list; instead, the simon & scumm modul... | Max Horn |
2003-02-27 | patch #689164 comi verb coin hack by erik, fixes the verb coin drawing behind... | Jonathan Gray |
2003-02-18 | cleanup | Max Horn |
2003-02-18 | change getDateTime to be a v6 opcode, and hopefully not break anything | Jonathan Gray |
2003-02-14 | Patch #682981: Experimental translation optimisation (version 2), and | James Brown |
2003-02-08 | cleanup | Max Horn |
2003-02-08 | more access cleanup; also reorderd some method/function declarations in class... | Max Horn |
2003-02-08 | more stuff made 'protected' | Max Horn |
2003-02-06 | removed an obsolete member var, and started to make Scumm member vars protect... | Max Horn |
2003-02-02 | increased buffer | Paweł Kołodziejski |
2003-01-29 | add ability to specify language for comi see scummvm -h for possible values | Jonathan Gray |
2003-01-29 | oops.. meant to add this as well | Jonathan Gray |
2003-01-29 | add list of possible languages in comi and relevant variable | Jonathan Gray |
2003-01-26 | Patch 671031: Fix for MI1 intro crash + others (move new object | James Brown |
2003-01-24 | LCA'03 commit: Fix talking where no sound hardware is present | James Brown |
2003-01-19 | increasing blast text limit for COMI end credits | Max Horn |
2003-01-16 | Patch 668634: Actor iteration fix | James Brown |
2003-01-16 | Some cleanup, implementation of setKeyScript (F1 now attempts to start the sa... | James Brown |
2003-01-16 | first blastText version. this is work in progress (note that e.g. text is not... | Max Horn |
2003-01-15 | localvar fix take 2. Note that ship-to-ship combat is still impossible (canno... | James Brown |
2003-01-15 | ComI uses more locals | James Brown |
2003-01-15 | Hack to make Part III start | James Brown |