Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-15 | Fix sound channel selection in HE95+ games. | Travis Howell | |
svn-id: r20040 | |||
2006-01-14 | HE80+ games may redraw all actors via scumm variable. | Travis Howell | |
Used by many of the arcade games. svn-id: r20020 | |||
2006-01-14 | Add SegaCD platform and remove SegaCD specific game Id. | Travis Howell | |
svn-id: r20015 | |||
2006-01-14 | HE99+ games may run an additional script during main loop. | Travis Howell | |
Fixes the missing magnifying glass in puttcircus. svn-id: r20012 | |||
2006-01-10 | Get rid of unused variables and removed them from the save data ; ↵ | Gregory Montoir | |
FloodFill.unk1C and _curExecScript. Concerning _curExecScript, I checked several interpreters (even one with windex compiled in), the only function where it's used is runAllScripts. svn-id: r19977 | |||
2006-01-05 | Initial support for sound code in HE games. | Travis Howell | |
Split HE sound functions into separate file. svn-id: r19909 | |||
2005-12-30 | * Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI). | Max Horn | |
* Changed MidiDriver::createMidi so that if MD_ADLIB is passed, it now *does* instantiate the adlib driver. * Rewrote MidiDriver::detectMusicDriver (code should be clearer now, and hopefully easier to adapt/maintain). Note that the behavior changed slightly (this may require some tweaking). * Added MidiDriver::findMusicDriver which works similar to the old MidiDriver::parseMusicDriver but returns the full MidiDriverDescription and ignores all characters in the passed driver name following a colon ":". * Changed MidiDriver::parseMusicDriver to use MidiDriver::findMusicDriver. * Changed game engines to match the changes made to MidiDriver. * Modified SCUMM engine to not record the selected midi/music driver (in _midiDriver), but rather the music *type* (in _musicType). svn-id: r19859 | |||
2005-12-03 | Add work around for filename difference in HE7 file of water (HE99 Mac.) | Travis Howell | |
Add details for Macintosh versions of German HE demos. svn-id: r19731 | |||
2005-11-20 | Update Commodore 64 palette table. | Travis Howell | |
Cleanup. svn-id: r19673 | |||
2005-11-19 | Fix the bundled Macintosh version of FT demo. | Travis Howell | |
Filename substitution should only be checked for resource files, not other data files. svn-id: r19659 | |||
2005-11-10 | V8 uses 4 variables to handle mouse buttons state (like V7), cleanup ↵ | Gregory Montoir | |
processKbd() accordingly. svn-id: r19553 | |||
2005-11-02 | To match the original v7/v8 interpreters, use BlastTexts to display the ↵ | Gregory Montoir | |
subtitles. This allows to fix the bug #1092993. As this is quite an important change, regressions may appear. You've been warned :) svn-id: r19398 | |||
2005-11-01 | in v7/v8, remapPaletteColor() ignores color 255 | Gregory Montoir | |
in v7, remapPaletteColor() ignores colors setup by initCycle() svn-id: r19380 | |||
2005-10-28 | Eliminate GF_MULTIPLE_VERSIONS. We had just few targets without that | Eugene Sandulenko | |
flag, and potentially those could go away too. So it is less error-prone to always check additional MD5 table. svn-id: r19340 | |||
2005-10-22 | No need to pass savegameVersion to saveOrLoad, the serializer already knows it | Max Horn | |
svn-id: r19244 | |||
2005-10-21 | Actor layer in HE games uses an int32. | Travis Howell | |
svn-id: r19212 | |||
2005-10-20 | Correct version of early puttputt | Travis Howell | |
svn-id: r19195 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-17 | Added ResourceManager::isLocked; made ResourceManager::flags protected; ↵ | Max Horn | |
moved some stuff around svn-id: r19137 | |||
2005-10-15 | Several later HE games use sprites for subtitles. | Travis Howell | |
svn-id: r19098 | |||
2005-10-14 | HE games store and restore locked FlObjects between rooms. | Travis Howell | |
Fixes input issue in thinker1. svn-id: r19072 | |||
2005-10-02 | Inventory works in Macintosh version of indy3 now. | Travis Howell | |
svn-id: r18921 | |||
2005-10-01 | Patch #1259034 (Scumm Savegame Informations) | Max Horn | |
svn-id: r18920 | |||
2005-10-01 | Add inventory display for Mac. version of indy3. | Travis Howell | |
svn-id: r18918 | |||
2005-09-24 | C64 maniac handles input and verbs manually. | Travis Howell | |
svn-id: r18875 | |||
2005-09-17 | Make Mac DOTT demo runnable. | Eugene Sandulenko | |
svn-id: r18834 | |||
2005-09-14 | Selection screen partly working in C64 maniac. | Travis Howell | |
svn-id: r18818 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-30 | Add He70 version of function instead. | Travis Howell | |
svn-id: r18600 | |||
2005-07-23 | typo | Gregory Montoir | |
svn-id: r18577 | |||
2005-07-19 | Applied patch #1238516, with very minor modifications. It gets rid of an | Torbjörn Andersson | |
old DOTT hack/workaround. svn-id: r18559 | |||
2005-07-11 | Yet another GCC 4 fix | Max Horn | |
svn-id: r18535 | |||
2005-06-23 | Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any ↵ | Max Horn | |
SCUMM game, just added this for completeness (see patch tracker item #1222246) svn-id: r18440 | |||
2005-06-13 | Rename opcode/function | Travis Howell | |
svn-id: r18381 | |||
2005-06-07 | Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to ↵ | Gregory Montoir | |
dissolveEffect(1, virtscr[0].h) svn-id: r18363 | |||
2005-05-26 | In V7/V8 games, use the blast text system to render verbs (this fixes bug ↵ | Max Horn | |
#1208956, but certainly will cause new regressions ;-) svn-id: r18267 | |||
2005-05-26 | Changed name of addMessageToStack to convertMessageToString (still not ↵ | Max Horn | |
really happy with that name but at least it is a little bit more descriptive than the old) svn-id: r18262 | |||
2005-05-19 | o Implement direct disk reading for C64. | Eugene Sandulenko | |
o Added new parameter to ScummEngine constructor which passed substitute file name index. It eliminates a long-standing hack and simplifies bundles porocessing considerably o Thus simplified detection/reading MM NES PRG file. svn-id: r18183 | |||
2005-05-18 | Add C64 palette. | Eugene Sandulenko | |
Fix Zak C64. Now it is playable. svn-id: r18148 | |||
2005-05-15 | Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵ | Max Horn | |
class svn-id: r18102 | |||
2005-05-15 | Disabling SCUMM7/8 games should disable HE61 games. | Travis Howell | |
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101 | |||
2005-05-12 | Support for football/footdemo logic | Eugene Sandulenko | |
svn-id: r18065 | |||
2005-05-11 | Implement now spotted Logic opcode in funshops. Now need to find a place | Eugene Sandulenko | |
where another one gets called. svn-id: r18064 | |||
2005-05-10 | Moved (In/Out)SaveFile(Manager) and Timer to namespace Common | Max Horn | |
svn-id: r18038 | |||
2005-05-10 | Preparations to let LogicHE hold game-specific code. Introduced | Eugene Sandulenko | |
GF_HE_985. Feel free to give it more proper name. svn-id: r18036 | |||
2005-05-09 | All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES. | Travis Howell | |
Cleanup. svn-id: r17989 | |||
2005-05-09 | Last part of patch #1163026 (Thumbnails for ScummEngine) | Max Horn | |
svn-id: r17982 | |||
2005-05-08 | Initial support for intensive floating point compuitations used in | Eugene Sandulenko | |
Putt-Putt Race. Still incomplete. svn-id: r17949 | |||
2005-05-05 | HE90+ games set heap size in index. | Travis Howell | |
svn-id: r17920 | |||
2005-05-05 | Move to HE80 | Travis Howell | |
svn-id: r17919 |