Age | Commit message (Expand) | Author |
2003-09-28 | Fix problem of verbs areas always been shown after reload in V1-V2 games. | Travis Howell |
2003-09-28 | Added terminate() to the MusicEngine and publicized | Jamieson Christian |
2003-09-27 | some minor cleanup | Max Horn |
2003-09-25 | Fix for Bug [810564] ALL: missing instruments with native MT-32 | Jamieson Christian |
2003-09-25 | added HE game | Paweł Kołodziejski |
2003-09-24 | Disable Palyer_V2A on PalmOS, since the source doesn't compile with it | Chris Apers |
2003-09-24 | More Amiga V2/V3 sound updates from _Q_: | Travis Howell |
2003-09-24 | added HE game putt race | Paweł Kołodziejski |
2003-09-23 | added two HE games | Paweł Kołodziejski |
2003-09-23 | correct description, are these demos in the correct section of version orderi... | Jonathan Gray |
2003-09-23 | added two different versions of HE demos | Paweł Kołodziejski |
2003-09-21 | Fix #807291 | Travis Howell |
2003-09-18 | added initial support for building our 4 adventure engines as loadable module... | Max Horn |
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t... | Max Horn |
2003-09-16 | Partial fix for Bug [636985] ZAK256: No kazoo tune | Jamieson Christian |
2003-09-14 | add putttime target | Jonathan Gray |
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc... | Max Horn |
2003-09-12 | Fix COMI regression for now, seems to require x min/max values for camera to ... | Travis Howell |
2003-09-11 | fix for room-scroll regression in V1/V2 (essentially, we never init the camer... | Max Horn |
2003-09-11 | fixed version check | Max Horn |
2003-09-11 | oops | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-11 | Roland updates only applies ot PC versions. | Travis Howell |
2003-09-10 | Check for Roland patch in loom and monkeyega, give better error if patch not ... | Travis Howell |
2003-09-10 | fix for bug #770042 (LOOM: Some bits of dialogue are repeated) | Max Horn |
2003-09-09 | cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COM... | Max Horn |
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ... | Max Horn |
2003-09-08 | make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume | Max Horn |
2003-09-08 | renamed VersionSettings -> TargetSettings and also renamed some of its member... | Max Horn |
2003-09-08 | Reduce PalmOS data segement | Chris Apers |
2003-09-08 | Amiga V3 music updates from unused. | Travis Howell |
2003-09-07 | added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi... | Max Horn |
2003-09-07 | Add music player for Amiga versions of indy3ega/loom from unused. | Travis Howell |
2003-09-06 | implemented FOA keyboard fighting | Max Horn |
2003-09-06 | Remove sound looping hack for v2 amiga games. | Travis Howell |
2003-09-06 | Don't let Amiga and Platform options cancel each other out for Amiga support. | Travis Howell |
2003-09-05 | Add to config as int for now. | Travis Howell |
2003-09-05 | Oops | Travis Howell |
2003-09-05 | Add mac check. | Travis Howell |
2003-09-05 | Use --platform option, instead of system specific options. | Travis Howell |
2003-09-05 | Add atarist and macintosh options, since there seem to be no way to detect ve... | Travis Howell |
2003-09-04 | Leave SPK resources in monkey1 disabled too. | Travis Howell |
2003-09-04 | monkey has no native midi resources and SPK isn't support yet. | Travis Howell |
2003-09-04 | Gave the "monkey" target the same sound flags as the "monkey1" target. At | Torbjörn Andersson |
2003-09-03 | add a bunch of known targets for some of the newer humongous games, maybe we ... | Jonathan Gray |
2003-09-01 | Minor cleanup of color cycle resource loading | Travis Howell |
2003-08-30 | Adjust music timer for game with no music support. | Travis Howell |
2003-08-29 | Adjust music timer | Travis Howell |
2003-08-29 | My last commit was wrong, this is correct solution. | Travis Howell |
2003-08-29 | Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cut... | Travis Howell |