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2003-08-01enable partial looping: However this is *completely* untested since I have ↵Max Horn
no clue where this feature is used, so i can't test it... if somebody tells me where this occurs, I can fix it, if it's not working already svn-id: r9361
2003-07-31revamped MP3/Vorbis CD 'emulation' code to use a PlayingSoundHandle -> this ↵Max Horn
allows to finally get rid of the hackish isChannelActive/isChannelUsed methods in SoundMixer svn-id: r9346
2003-07-29cleanupMax Horn
svn-id: r9281
2003-07-29Added FIXMEMax Horn
svn-id: r9265
2003-07-25lots of mixer changes: replaced _volumeTable by _globalVolume (applying ↵Max Horn
volume after resampling is more accurate); made more member vars of SoundMixer protected (and thus added some new getter methods); added (untested) support for a second (stereo) channel when playing MP3 svn-id: r9184
2003-07-23Small correction for mac loomTravis Howell
svn-id: r9143
2003-07-23Ooops that should not have been commmitedTravis Howell
svn-id: r9142
2003-07-23fm towns cd audio fix from HibernatusTravis Howell
svn-id: r9141
2003-07-22fix for bug #762593 (ZAK256: Audio CD not handled properly)Max Horn
svn-id: r9135
2003-07-22so it's not the endFrame, but the duration (in frames), after all! grmbl, ↵Max Horn
took me long enough to figure this out, now I can fix up system.h, and then decide whom I can blame for this mess (yeah I know I renamed everything to endFrame in here, but it was named incorrectly in many other places already... ah well, at least now we know :-) svn-id: r9130
2003-07-19Small update to Amogs sfx support for indy3/loom, patch #771355Travis Howell
svn-id: r9081
2003-07-19Ignore me, I'm a carrot.James Brown
svn-id: r9073
2003-07-19Restore size hack properlyJames Brown
svn-id: r9072
2003-07-19Change back to warningTravis Howell
svn-id: r9071
2003-07-19Another fix from HibernatusTravis Howell
svn-id: r9070
2003-07-19More fix from HibernatusTravis Howell
svn-id: r9069
2003-07-18Another fix from HibernatusTravis Howell
svn-id: r9066
2003-07-18Add 22KHz sounds effect support for fm towns games, patch #773434Travis Howell
svn-id: r9063
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
svn-id: r9062
2003-07-17Revert part of last changes.Travis Howell
Caused indy3ega/loom to try to use amiga sound sometimes, when Amiga option was enabled. svn-id: r9059
2003-07-17OoopsTravis Howell
svn-id: r9058
2003-07-17Make the Amiga option costumes/palette only again.Travis Howell
svn-id: r9057
2003-07-15proper fix for the small regression caused by my COMI fix last night; this ↵Max Horn
also fixes bug #766382 svn-id: r9047
2003-07-15temporary fix for bug #771562, I am working on a proper one nowMax Horn
svn-id: r9044
2003-07-15Remove warning in simonTravis Howell
Add INDY3EGA Amiga - experimental support for sound effects, patch #771355 svn-id: r9033
2003-07-14temporarily changed this to an error to help track down what is causing the ↵Max Horn
sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin svn-id: r9028
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
svn-id: r9025
2003-07-14zak v1 uses same sound resources as zak v2Travis Howell
svn-id: r9002
2003-07-12remove unused variable which is also incorrectly cast...Jonathan Gray
svn-id: r8948
2003-07-12Preemptive code cleanup to prevent ear damage during certain Euphony tunesJames Brown
svn-id: r8947
2003-07-06add support for MRAW/dmu files in 3DO humongous games, has the overlapping ↵Jonathan Gray
music problem again so will probably have to play music via digital imuse at some point svn-id: r8803
2003-07-06the amiga check should be separate since the big FIXME comment does not ↵Max Horn
apply to it at all svn-id: r8798
2003-07-06Add back change that got lost on last two commitsTravis Howell
svn-id: r8795
2003-07-06zak256 sound updates from HibernatusTravis Howell
svn-id: r8793
2003-07-06Add support for Amiga version of Monkey Island 1Travis Howell
Palette is still wrong svn-id: r8790
2003-07-04Insert preliminary Zak256 sound looping support. It's not perfect, as some ↵James Brown
Zak256 sounds only loop a part of the sample - which our mixer API doesn't yet support. svn-id: r8741
2003-07-04oopsMax Horn
svn-id: r8738
2003-07-04added some very limited support for Mac Loom (text is now properly centered ↵Max Horn
around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format svn-id: r8737
2003-07-02more cleanupMax Horn
svn-id: r8707
2003-07-02possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'Max Horn
svn-id: r8697
2003-06-30partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ↵Max Horn
cleanup svn-id: r8680
2003-06-30Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. ↵Max Horn
renamed start/delay -> startFrame/endFrame) svn-id: r8679
2003-06-30fix for bug #755899 (thanks Hibernatus)Max Horn
svn-id: r8677
2003-06-27cleanupMax Horn
svn-id: r8662
2003-06-26fixed memory leak when restartingMax Horn
svn-id: r8661
2003-06-25more const qualifiersMax Horn
svn-id: r8649
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class ↵Max Horn
Scumm to class Sound; some other tweaks svn-id: r8648
2003-06-23this should prevent changing music in some room in the DIGPaweł Kołodziejski
svn-id: r8641
2003-06-22Change names of the stream API in the mixer; added endStream method (stop() ↵Max Horn
halts stream immediately; endStream() lets it first finish playing) svn-id: r8603
2003-06-22renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the ↵Max Horn
regression in it caused by removing _beginSlots (I hope); added isActiveChannel method used by scumm/sound.cpp (this allowed me to move the Channel class from mixer.h into mixer.cpp); replaced Channel::soundFinished method by isActive svn-id: r8597