Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-12 | remove unused variable which is also incorrectly cast... | Jonathan Gray | |
svn-id: r8948 | |||
2003-07-12 | Preemptive code cleanup to prevent ear damage during certain Euphony tunes | James Brown | |
svn-id: r8947 | |||
2003-07-06 | add support for MRAW/dmu files in 3DO humongous games, has the overlapping ↵ | Jonathan Gray | |
music problem again so will probably have to play music via digital imuse at some point svn-id: r8803 | |||
2003-07-06 | the amiga check should be separate since the big FIXME comment does not ↵ | Max Horn | |
apply to it at all svn-id: r8798 | |||
2003-07-06 | Add back change that got lost on last two commits | Travis Howell | |
svn-id: r8795 | |||
2003-07-06 | zak256 sound updates from Hibernatus | Travis Howell | |
svn-id: r8793 | |||
2003-07-06 | Add support for Amiga version of Monkey Island 1 | Travis Howell | |
Palette is still wrong svn-id: r8790 | |||
2003-07-04 | Insert preliminary Zak256 sound looping support. It's not perfect, as some ↵ | James Brown | |
Zak256 sounds only loop a part of the sample - which our mixer API doesn't yet support. svn-id: r8741 | |||
2003-07-04 | oops | Max Horn | |
svn-id: r8738 | |||
2003-07-04 | added some very limited support for Mac Loom (text is now properly centered ↵ | Max Horn | |
around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format svn-id: r8737 | |||
2003-07-02 | more cleanup | Max Horn | |
svn-id: r8707 | |||
2003-07-02 | possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0' | Max Horn | |
svn-id: r8697 | |||
2003-06-30 | partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ↵ | Max Horn | |
cleanup svn-id: r8680 | |||
2003-06-30 | Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. ↵ | Max Horn | |
renamed start/delay -> startFrame/endFrame) svn-id: r8679 | |||
2003-06-30 | fix for bug #755899 (thanks Hibernatus) | Max Horn | |
svn-id: r8677 | |||
2003-06-27 | cleanup | Max Horn | |
svn-id: r8662 | |||
2003-06-26 | fixed memory leak when restarting | Max Horn | |
svn-id: r8661 | |||
2003-06-25 | more const qualifiers | Max Horn | |
svn-id: r8649 | |||
2003-06-25 | added some const qualifiers; moved _bundle & _current_cd_sound from class ↵ | Max Horn | |
Scumm to class Sound; some other tweaks svn-id: r8648 | |||
2003-06-23 | this should prevent changing music in some room in the DIG | Paweł Kołodziejski | |
svn-id: r8641 | |||
2003-06-22 | Change names of the stream API in the mixer; added endStream method (stop() ↵ | Max Horn | |
halts stream immediately; endStream() lets it first finish playing) svn-id: r8603 | |||
2003-06-22 | renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the ↵ | Max Horn | |
regression in it caused by removing _beginSlots (I hope); added isActiveChannel method used by scumm/sound.cpp (this allowed me to move the Channel class from mixer.h into mixer.cpp); replaced Channel::soundFinished method by isActive svn-id: r8597 | |||
2003-06-21 | lots of mixer cleanup / refactoring / reengineering | Max Horn | |
svn-id: r8594 | |||
2003-06-21 | modified & cleaned up the playStream/append code a bit; but this API really ↵ | Max Horn | |
could stand some refinement svn-id: r8592 | |||
2003-06-19 | add id for segacd monkey island and don't attempt to play sbl sounds for now | Jonathan Gray | |
svn-id: r8555 | |||
2003-06-15 | moved GameId declaration to common/engine.h (more logical); moved scumm ↵ | Max Horn | |
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496 | |||
2003-06-15 | made stuff in class Sound protected where possible; moved ↵ | Max Horn | |
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493 | |||
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵ | Max Horn | |
augmented by some more changes of mine svn-id: r8482 | |||
2003-06-13 | Cast %c error() parameters to byte before printing, like we do elsewhere. | Torbjörn Andersson | |
svn-id: r8461 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-04 | Don't attempt to play music/sfx on v1 games | Travis Howell | |
svn-id: r8292 | |||
2003-06-02 | wtf is this doing here?! | Max Horn | |
svn-id: r8269 | |||
2003-06-01 | cleanup | Max Horn | |
svn-id: r8236 | |||
2003-05-26 | don't attempt to play sound on amiga versions of zak/maniac | Jonathan Gray | |
svn-id: r8029 | |||
2003-05-26 | Added Hoenicke's PC-speaker waveform generator | Jamieson Christian | |
and script interpreter for GF_OLD_BUNDLE music resources. We'll try to get the waveform generator into a MidiDriver wrapper for use with the 'SPK' resources of later games, but this is usable for now. Great work, Hoenicke! svn-id: r8023 | |||
2003-05-25 | cleanup | Max Horn | |
svn-id: r7920 | |||
2003-05-25 | cleanup | Max Horn | |
svn-id: r7919 | |||
2003-05-24 | correction for zak256 SFX | Max Horn | |
svn-id: r7918 | |||
2003-05-24 | don't use _gameDataPath directly; minor cleanup | Max Horn | |
svn-id: r7907 | |||
2003-05-23 | Added XMIDI support to IMuse. IMuse now plays music from Humongous games. | Jamieson Christian | |
Added some IMuse property options to support some assumptions that seem to be made by Humongous games. This is still preliminary. It will play music, and it will switch between songs. But I don't know if it's switching to the right song at the right time. svn-id: r7869 | |||
2003-05-23 | replaced many unsafe uses of derefActorSafe by derefActor; replaced ↵ | Max Horn | |
derefActorSafe/assert pairs by derefActor (gives better error message); replaced various derefActorSafe/if(a!=0) pairs by derefActor (in cases where the deref should never fail, ever, except due to a bug in ScummVM) svn-id: r7859 | |||
2003-05-22 | renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame | Max Horn | |
svn-id: r7819 | |||
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn | |
svn-id: r7795 | |||
2003-05-20 | init all Bundle members properly; make _voiceFile/_musicFile protected | Max Horn | |
svn-id: r7718 | |||
2003-05-19 | Auto loop for non-puttdemo games | Jamieson Christian | |
svn-id: r7693 | |||
2003-05-19 | enable midi for non puttdemo humongous games. need to properly return the ↵ | Jonathan Gray | |
result of whether music is running though... svn-id: r7673 | |||
2003-05-19 | Removed annoying debug output | Jamieson Christian | |
svn-id: r7671 | |||
2003-05-19 | Proof of concept for XMIDI parser in Humongous games. | Jamieson Christian | |
You must still uncomment the VAR_SOUNDPARAM setting for this to work...? svn-id: r7670 | |||
2003-05-12 | fixed illegal var access in V7/V8 games | Max Horn | |
svn-id: r7475 |