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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sound.cpp
Age
Commit message (
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Author
2006-02-11
Change CVS keywords to SVN keywords
Max Horn
2006-01-29
cleanup
Max Horn
2006-01-27
Fix memory leak on exit.
Travis Howell
2006-01-27
A
Travis Howell
2006-01-23
Removing GID_ZAK256 and GID_LOOM256
Max Horn
2006-01-21
Fix various incorrect usages of the word 'target' instead of 'gameid'; change...
Max Horn
2006-01-18
Update copyright notice
Eugene Sandulenko
2006-01-18
Sound queue order is different in HE72+ games.
Travis Howell
2006-01-15
Add support for another sound flag in HE games.
Travis Howell
2006-01-14
Add SegaCD platform and remove SegaCD specific game Id.
Travis Howell
2006-01-14
A few fixes for sound opcodes in HE games.
Travis Howell
2006-01-07
No longer used by HE games.
Travis Howell
2006-01-06
Adjustments to createSound().
Travis Howell
2006-01-05
Fix sound resource loading in HE games.
Travis Howell
2006-01-05
Enable sound priority in HE games.
Travis Howell
2006-01-05
Initial support for sound code in HE games.
Travis Howell
2006-01-04
Update comments
Travis Howell
2005-12-30
* Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI).
Max Horn
2005-11-17
Revert to warnings when certain music/speech files aren't found
Max Horn
2005-10-23
Workaround for bug #1311447
Max Horn
2005-10-23
Remove talkSound from the sound queue in HE games, when stopping the talkSound.
Travis Howell
2005-10-23
Make sure error message is consistent regardless of endianess
Max Horn
2005-10-21
Turn class Sound into a Serializable
Max Horn
2005-10-21
Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing another
Eugene Sandulenko
2005-10-20
-Allow no speech in HE games.
Travis Howell
2005-10-19
Fix crash in ADPCM decoder.
Eugene Sandulenko
2005-10-19
Improved IMA ADPCM decoder. It appeared that MS violated yet another standard
Eugene Sandulenko
2005-10-19
Attempt to play IMA ADPCM speech in later HE games. For some reason
Eugene Sandulenko
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-09-24
Rename & update opcode in C64 maniac.
Travis Howell
2005-09-14
Move the check for >= v5 further up the calling chain
Jonathan Gray
2005-09-14
Only try opening SfxFile for >= v5 games.
Jonathan Gray
2005-09-04
fixed crash in Sound::openSfxFile()
Gregory Montoir
2005-09-04
Implement my own request #1091806 "SCUMM: Eliminate platform-specific targets".
Eugene Sandulenko
2005-09-04
The Venice music should not be played in FM TOWNS versions of indy3.
Travis Howell
2005-08-14
Replace warnings with debug, errors or printfs:
Travis Howell
2005-08-10
Don't explicity check for tremor and vorbis everywhere and
Jonathan Gray
2005-08-10
Rest of the changes required for tremor to actually work.
Jonathan Gray
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-04
The sound queue needs to be processed, before sfx queue in HE games, since sp...
Travis Howell
2005-05-30
Only sound types 0 - 2 are used by FM Towns games.
Travis Howell
2005-05-25
cleanup
Max Horn
2005-05-21
Adjust for HE73.
Travis Howell
2005-05-21
Switch to errors, music/sound file is required in many games.
Travis Howell
2005-05-18
Remove newline from debug.
Travis Howell
2005-05-14
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
Eugene Sandulenko
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-13
HE demos sometimes call music tracks that don't exist.
Travis Howell
2005-05-11
Moved some more stuff to namespace Audio (enough for tonight)
Max Horn
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