Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-29 | Add some charset codes for HE 7.2 gasmes | Travis Howell | |
Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway) svn-id: r14822 | |||
2004-08-28 | Sound change for later HE 7.x games | Travis Howell | |
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808 | |||
2004-08-28 | Safety check | Travis Howell | |
svn-id: r14804 | |||
2004-08-27 | Correct music skip value for HE 7.2 | Travis Howell | |
Play TALK sounds svn-id: r14792 | |||
2004-08-26 | HE 7.2 games use @ as charset code | Travis Howell | |
Small sound fix svn-id: r14767 | |||
2004-08-26 | More code/stubs for HE 7.2 games | Travis Howell | |
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764 | |||
2004-08-26 | Add some stubs for HE 7.2 | Travis Howell | |
Fix warning Add music support for later HE 7.2 games svn-id: r14761 | |||
2004-08-24 | init var. | Travis Howell | |
avoid valgrind warning svn-id: r14722 | |||
2004-08-22 | Basic start on freddemo (old version) | Travis Howell | |
svn-id: r14685 | |||
2004-08-22 | Switch to debug channel | Travis Howell | |
svn-id: r14678 | |||
2004-08-21 | Removed some obsolete TODO comments | Max Horn | |
svn-id: r14669 | |||
2004-08-21 | Missed a spot | Travis Howell | |
svn-id: r14660 | |||
2004-08-21 | Missed one spot | Travis Howell | |
svn-id: r14659 | |||
2004-08-09 | Add patch #999887 - Possible fix for bug #998276 | Travis Howell | |
Also saves _currentMusic svn-id: r14525 | |||
2004-08-09 | Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene | Travis Howell | |
svn-id: r14524 | |||
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ↵ | Max Horn | |
adding a new high level method openFile to class ScummEngine) svn-id: r14346 | |||
2004-07-26 | Add support for the mac (rescumm) container file format used by Sam&Max and ↵ | Max Horn | |
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342 | |||
2004-07-24 | Remove lefts overs of old hack | Travis Howell | |
svn-id: r14320 | |||
2004-07-24 | Corrtection from disasm., mouth sync uses speech timing. | Travis Howell | |
Fix bug # svn-id: r14319 | |||
2004-07-19 | removed not needed code and moved pause mixer after pause imuse | Paweł Kołodziejski | |
svn-id: r14274 | |||
2004-07-17 | Alter check, since later games set VAR elsewhere. | Travis Howell | |
svn-id: r14230 | |||
2004-07-17 | Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250) | Travis Howell | |
svn-id: r14229 | |||
2004-07-16 | Fix bugs: | Travis Howell | |
FT: Stadium Salesman Glitches COMI: Wally's Fake piratehook still on ground after pick up svn-id: r14221 | |||
2004-07-15 | Actually use actor talkScript when required. | Travis Howell | |
svn-id: r14217 | |||
2004-07-15 | Fix music volume regression in HE games. | Travis Howell | |
svn-id: r14215 | |||
2004-07-14 | Add support for sound offsets in HE games. | Travis Howell | |
svn-id: r14209 | |||
2004-07-14 | Fix speech in HE games. | Travis Howell | |
svn-id: r14207 | |||
2004-07-13 | Add correct sample rate for DOS HE 6.0 games. | Travis Howell | |
svn-id: r14201 | |||
2004-07-13 | Stop music when requested in HE games. | Travis Howell | |
Fix sfx status for HE games. svn-id: r14200 | |||
2004-07-13 | Fix music in 3DO versions of HE games. | Travis Howell | |
svn-id: r14199 | |||
2004-07-13 | Fix memory leak | Travis Howell | |
svn-id: r14198 | |||
2004-07-12 | Correction | Travis Howell | |
svn-id: r14197 | |||
2004-07-12 | Add HE 7.1 games music support, untested. | Travis Howell | |
svn-id: r14195 | |||
2004-07-12 | Add support for music in HE 7.0 games. | Travis Howell | |
Check music status correctly in 3DO versions. svn-id: r14193 | |||
2004-07-02 | Caused no speech in imuse digital games. | Travis Howell | |
svn-id: r14153 | |||
2004-06-25 | Delay only required when using subtitles | Travis Howell | |
svn-id: r14050 | |||
2004-06-23 | Remove HE7 check that wasn't needed and caused resource load failures. | Travis Howell | |
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010 | |||
2004-06-23 | Enable some sound support in HE7 games. | Travis Howell | |
svn-id: r14006 | |||
2004-06-22 | Add FBEAR: Partial fix for the piano, patch #977249 | Travis Howell | |
svn-id: r13999 | |||
2004-06-05 | Check if monkey sega cd sounds have already been demangled before trying to ↵ | Jonathan Gray | |
do demangle them. Patch #959129 from Jonathan Gevaryahu svn-id: r13935 | |||
2004-04-25 | Fix regression in DIG demo | Max Horn | |
svn-id: r13627 | |||
2004-04-24 | Patch #937443 (Monkey Island SegaCD Sound Fix), and some changes by me | Max Horn | |
svn-id: r13619 | |||
2004-04-17 | Removed XOR encoding stuff from File class; instead the new Scumm::XORFile ↵ | Max Horn | |
class provides this functionality now svn-id: r13597 | |||
2004-04-17 | Amiga Monkey Island 1 sound update from Quietust: | Travis Howell | |
Allows MP3 music support in demo and full game. svn-id: r13593 | |||
2004-04-11 | Fixing up the mess I made out of the branches <sigh> | Max Horn | |
svn-id: r13551 | |||
2004-04-11 | oops | Max Horn | |
svn-id: r13550 | |||
2004-04-11 | Oops! Accidentally copied the HEAD sound.cpp into the 0.6.0 branch | Max Horn | |
svn-id: r13548 | |||
2004-04-11 | Fix for bug #907266 (MI Mac Music Bug) | Max Horn | |
svn-id: r13540 | |||
2004-04-10 | oops | Max Horn | |
svn-id: r13530 | |||
2004-04-10 | cleanup | Max Horn | |
svn-id: r13529 |