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2003-08-30indy3ega [mac] use same sound effects format as indy3ega [amiga]Travis Howell
svn-id: r9917
2003-08-22change sound queue overflow error to warning as error was supposed to be ↵Jonathan Gray
temporarily apparently... svn-id: r9812
2003-08-20Fix speedy music regression in monkeyega/vga/pass.Travis Howell
Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga. svn-id: r9801
2003-08-15Fix my fixTravis Howell
svn-id: r9711
2003-08-15*** empty log message ***Travis Howell
svn-id: r9707
2003-08-15Correct commentTravis Howell
svn-id: r9702
2003-08-15Restrict monkeyega/vga music stop hack to ADL and RO sound resourcesTravis Howell
svn-id: r9697
2003-08-15patch #788078 Improved Amiga V3 SFX support by QuietustJonathan Gray
svn-id: r9695
2003-08-14Revert bad changeTravis Howell
svn-id: r9687
2003-08-14Remove debug stuff that shouldn't have been commitedTravis Howell
svn-id: r9678
2003-08-14Inital support for v1 maniac sound from HoenickeTravis Howell
Had to move music init for v1/v2 games to get this working svn-id: r9675
2003-08-13Adds finals changes for choice of sound formats in older games.Travis Howell
Only works wit monkeyvga, since ScummVM has it set as version 4. Remove some old debugging comments svn-id: r9659
2003-08-13temp. fixme for music in monkeyega/vgaTravis Howell
svn-id: r9652
2003-08-12Add adlib music for indy3ega/loom and adlib sfx, patch #770862Travis Howell
svn-id: r9649
2003-08-07work around odd cases with odd lens for 16 bit audio dataMax Horn
svn-id: r9591
2003-08-06Upgraded IMuse::doCommand() to support more than 8 parameters.Jamieson Christian
V6 scripts can specify up to 16 parameters to be passed to doCommand(). In most cases 8 or fewer parameters were used, but occasional uses of 9 or 10 parameters resulted in incorrect iMuse behavior due to lost doCommand() data. ImTrigger was also upgraded to support 8 parameters instead of 4, since the incorrect behavior that was observed involved the use of triggered commands that required more than 4 parameters. Since ImTrigger data is not currently being saved (which is bad), we do not at this time have to go to another savegame format to support the additional ImTrigger data (which is good). This fix corrects a problem in the Tunnel of Love. When the "execution scene" music finishes and the hidden door opens, the Tunnel of Love music is supposed to start up again. In ScummVM, it never would, do to the loss of parameters for a trigger-based "Parameter Fade" command. A bit of miscellaneous cleanup has also been made. svn-id: r9579
2003-08-06remove obsolete warning for non-22050 Vorbis filesMax Horn
svn-id: r9555
2003-08-05Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ↵Travis Howell
patch #770862 svn-id: r9480
2003-08-01enable partial looping: However this is *completely* untested since I have ↵Max Horn
no clue where this feature is used, so i can't test it... if somebody tells me where this occurs, I can fix it, if it's not working already svn-id: r9361
2003-07-31revamped MP3/Vorbis CD 'emulation' code to use a PlayingSoundHandle -> this ↵Max Horn
allows to finally get rid of the hackish isChannelActive/isChannelUsed methods in SoundMixer svn-id: r9346
2003-07-29cleanupMax Horn
svn-id: r9281
2003-07-29Added FIXMEMax Horn
svn-id: r9265
2003-07-25lots of mixer changes: replaced _volumeTable by _globalVolume (applying ↵Max Horn
volume after resampling is more accurate); made more member vars of SoundMixer protected (and thus added some new getter methods); added (untested) support for a second (stereo) channel when playing MP3 svn-id: r9184
2003-07-23Small correction for mac loomTravis Howell
svn-id: r9143
2003-07-23Ooops that should not have been commmitedTravis Howell
svn-id: r9142
2003-07-23fm towns cd audio fix from HibernatusTravis Howell
svn-id: r9141
2003-07-22fix for bug #762593 (ZAK256: Audio CD not handled properly)Max Horn
svn-id: r9135
2003-07-22so it's not the endFrame, but the duration (in frames), after all! grmbl, ↵Max Horn
took me long enough to figure this out, now I can fix up system.h, and then decide whom I can blame for this mess (yeah I know I renamed everything to endFrame in here, but it was named incorrectly in many other places already... ah well, at least now we know :-) svn-id: r9130
2003-07-19Small update to Amogs sfx support for indy3/loom, patch #771355Travis Howell
svn-id: r9081
2003-07-19Ignore me, I'm a carrot.James Brown
svn-id: r9073
2003-07-19Restore size hack properlyJames Brown
svn-id: r9072
2003-07-19Change back to warningTravis Howell
svn-id: r9071
2003-07-19Another fix from HibernatusTravis Howell
svn-id: r9070
2003-07-19More fix from HibernatusTravis Howell
svn-id: r9069
2003-07-18Another fix from HibernatusTravis Howell
svn-id: r9066
2003-07-18Add 22KHz sounds effect support for fm towns games, patch #773434Travis Howell
svn-id: r9063
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
svn-id: r9062
2003-07-17Revert part of last changes.Travis Howell
Caused indy3ega/loom to try to use amiga sound sometimes, when Amiga option was enabled. svn-id: r9059
2003-07-17OoopsTravis Howell
svn-id: r9058
2003-07-17Make the Amiga option costumes/palette only again.Travis Howell
svn-id: r9057
2003-07-15proper fix for the small regression caused by my COMI fix last night; this ↵Max Horn
also fixes bug #766382 svn-id: r9047
2003-07-15temporary fix for bug #771562, I am working on a proper one nowMax Horn
svn-id: r9044
2003-07-15Remove warning in simonTravis Howell
Add INDY3EGA Amiga - experimental support for sound effects, patch #771355 svn-id: r9033
2003-07-14temporarily changed this to an error to help track down what is causing the ↵Max Horn
sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin svn-id: r9028
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
svn-id: r9025
2003-07-14zak v1 uses same sound resources as zak v2Travis Howell
svn-id: r9002
2003-07-12remove unused variable which is also incorrectly cast...Jonathan Gray
svn-id: r8948
2003-07-12Preemptive code cleanup to prevent ear damage during certain Euphony tunesJames Brown
svn-id: r8947
2003-07-06add support for MRAW/dmu files in 3DO humongous games, has the overlapping ↵Jonathan Gray
music problem again so will probably have to play music via digital imuse at some point svn-id: r8803
2003-07-06the amiga check should be separate since the big FIXME comment does not ↵Max Horn
apply to it at all svn-id: r8798