Age | Commit message (Expand) | Author |
2005-04-04 | Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi... | Max Horn |
2005-04-04 | Missed a function. | Travis Howell |
2005-04-04 | Muddled ifs | Travis Howell |
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell |
2005-03-31 | Started to move some resource related code into a new class ResourceManager (... | Max Horn |
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko |
2005-03-13 | Fix spyozon regression | Travis Howell |
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int... | Max Horn |
2005-03-12 | Broke HE music looping | Travis Howell |
2005-03-12 | Add key to toggle speech/subtitles | Travis Howell |
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the name... | Max Horn |
2005-03-09 | Add HE sound todos | Travis Howell |
2005-03-08 | Add HE100 difference in opcode. | Travis Howell |
2005-02-15 | Re-phrased comment to make it sound more like the fact it is and less like | Torbjörn Andersson |
2005-02-15 | This should keep ScummVM from trying to free invalid pointers. I hope. | Torbjörn Andersson |
2005-02-14 | Correct sound TAG for Backyard sports games | Travis Howell |
2005-02-14 | Add basic support for DISK index block in later HE games. | Travis Howell |
2005-02-11 | Turned HE Mac resource filename generator into generall, whole SCUMM-purpose | Eugene Sandulenko |
2005-01-30 | Ooops | Travis Howell |
2005-01-30 | Check sound queue for music in HE games. | Travis Howell |
2005-01-30 | Music regression in some HE games. | Travis Howell |
2005-01-30 | HE100 difference | Travis Howell |
2005-01-30 | Speech filename difference in Macintosh version of HE60 games. | Travis Howell |
2005-01-29 | Add support for Humongous Mac titles in native format. Please test :) | Eugene Sandulenko |
2005-01-28 | Use class Mutex instead of MutexRef | Max Horn |
2005-01-20 | Check for negative sound offset. | Travis Howell |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-09 | Moving AppendableAudioStream into SCUMM engine, as it is only used there | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-27 | Merge startSfxSound into startTalkSound | Max Horn |
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), SF... | Max Horn |
2004-12-17 | Reduce code size of resource.cpp to help PalmOS port, by moving util code to ... | Max Horn |
2004-12-11 | change loadVOCFromStream to take a reference instead of a pointer (to a stream) | Max Horn |
2004-11-28 | Changed parameter order of SoundMixer::playInputStream to match that of playRaw | Max Horn |
2004-10-17 | Rename opcode | Travis Howell |
2004-10-13 | Add initual sound looping support for HE 70+ games. | Travis Howell |
2004-10-08 | Unfortunately still not perfect. | Travis Howell |
2004-09-29 | Use FM-TOWNS consistently | Max Horn |
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn |
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in th... | Max Horn |
2004-09-27 | Fix endian problems with some HE sound code; also: better code to determine t... | Max Horn |
2004-09-21 | Fix memory leak | Max Horn |
2004-09-21 | Switch order to prevent warning | Travis Howell |
2004-09-21 | No longer needed. | Travis Howell |
2004-09-20 | Ooops, was off by one again. | Travis Howell |
2004-09-19 | Actually check if a sound is active, if the sound is outside music engine. | Travis Howell |
2004-09-15 | *** empty log message *** | Travis Howell |
2004-09-15 | Ooops | Travis Howell |
2004-09-15 | A bit safer | Travis Howell |
2004-09-13 | Sound ids 10000 - 10008 seems to be sound channels in HE70+ games. | Travis Howell |