Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20511 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2006-01-15 | Fix sound channel selection in HE95+ games. | Travis Howell | |
svn-id: r20040 | |||
2006-01-15 | Cleanup unused parts of HE sound code. | Travis Howell | |
svn-id: r20039 | |||
2006-01-07 | No longer used by HE games. | Travis Howell | |
svn-id: r19940 | |||
2006-01-05 | Initial support for sound code in HE games. | Travis Howell | |
Split HE sound functions into separate file. svn-id: r19909 | |||
2005-10-21 | Turn class Sound into a Serializable | Max Horn | |
svn-id: r19225 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-08 | Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODE | Chris Apers | |
svn-id: r18971 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-04 | The sound queue needs to be processed, before sfx queue in HE games, since ↵ | Travis Howell | |
speech is queued. svn-id: r18330 | |||
2005-05-13 | HE demos sometimes call music tracks that don't exist. | Travis Howell | |
svn-id: r18080 | |||
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn | |
svn-id: r18040 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-08 | HE games queue speech as sound resource 1. | Travis Howell | |
svn-id: r17965 | |||
2005-04-25 | Read index of music file in HE games at startup. | Travis Howell | |
Only reliable way to always get correct music tracks. svn-id: r17798 | |||
2005-04-18 | Use correct music offsets for HE games, only a few demos use wrong tunes now. | Travis Howell | |
Get all music details for HE games from one function only. svn-id: r17662 | |||
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell | |
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372 | |||
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵ | Max Horn | |
into a mixer method svn-id: r17106 | |||
2005-01-30 | Check sound queue for music in HE games. | Travis Howell | |
Avoid extra sound channel. svn-id: r16706 | |||
2005-01-24 | Correct sound offset size | Travis Howell | |
svn-id: r16628 | |||
2005-01-20 | Check for negative sound offset. | Travis Howell | |
svn-id: r16602 | |||
2005-01-09 | Moving AppendableAudioStream into SCUMM engine, as it is only used there | Max Horn | |
svn-id: r16494 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-27 | Merge startSfxSound into startTalkSound | Max Horn | |
svn-id: r16338 | |||
2004-10-13 | Add initual sound looping support for HE 70+ games. | Travis Howell | |
svn-id: r15538 | |||
2004-09-02 | Add extra sound check for HE games | Travis Howell | |
svn-id: r14860 | |||
2004-08-09 | Add patch #999887 - Possible fix for bug #998276 | Travis Howell | |
Also saves _currentMusic svn-id: r14525 | |||
2004-08-09 | Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene | Travis Howell | |
svn-id: r14524 | |||
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ↵ | Max Horn | |
adding a new high level method openFile to class ScummEngine) svn-id: r14346 | |||
2004-07-24 | Remove lefts overs of old hack | Travis Howell | |
svn-id: r14320 | |||
2004-07-24 | Corrtection from disasm., mouth sync uses speech timing. | Travis Howell | |
Fix bug # svn-id: r14319 | |||
2004-07-14 | Add support for sound offsets in HE games. | Travis Howell | |
svn-id: r14209 | |||
2004-07-12 | Add support for music in HE 7.0 games. | Travis Howell | |
Check music status correctly in 3DO versions. svn-id: r14193 | |||
2004-06-22 | Add FBEAR: Partial fix for the piano, patch #977249 | Travis Howell | |
svn-id: r13999 | |||
2004-04-16 | Fixed illegal access to protected/private member on PalmOS (??) | Chris Apers | |
svn-id: r13588 | |||
2004-04-10 | Cleanup Sound constructor; change search order of SFX files | Max Horn | |
svn-id: r13527 | |||
2004-02-22 | Patch #885904 (Flac Support) with some tweaks by me | Max Horn | |
svn-id: r12984 | |||
2004-01-08 | unify _vm / _scumm usage | Max Horn | |
svn-id: r12262 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-12-26 | when introducing a constant used throughout multiple files, best assign a ↵ | Max Horn | |
*name* to it, else you're digging your own grave on the long run :-) svn-id: r11941 | |||
2003-12-25 | cleanup; fix File::open usage (do not hardocde constant values, rather use ↵ | Max Horn | |
the symbolic namescvs diff | bbeditcvs diff | bbedit svn-id: r11911 | |||
2003-12-23 | Replace the DOTT/SAM hack (which ensures that only one SFX is being played ↵ | Max Horn | |
at a time for them) with proper code: instead of hacking the sound handle, we assign a fake sound ID to the SFX, thus ensuring only one is playing at a time svn-id: r11880 | |||
2003-12-23 | cleanup | Max Horn | |
svn-id: r11865 | |||
2003-12-22 | Moved bundle music code from class Sound to IMuseDigital (seems more ↵ | Max Horn | |
natural; and allows for various cleanup) svn-id: r11846 | |||
2003-11-29 | moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it ↵ | Max Horn | |
may be reused by other engines in the future svn-id: r11421 | |||
2003-11-12 | changed getting position of bundle song to ms | Paweł Kołodziejski | |
svn-id: r11265 | |||
2003-11-11 | made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ↵ | Max Horn | |
Sound::_sound_volume_master and friends by ConfMan.get() calls; some whitespace cleanup svn-id: r11257 | |||
2003-10-17 | cleanup | Max Horn | |
svn-id: r10874 | |||
2003-10-17 | proper fix for COMI timer issue: don't let a Timer remove itself | Max Horn | |
svn-id: r10867 |