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path: root/scumm/sprite_he.cpp
AgeCommit message (Expand)Author
2005-04-20Update debug message.Travis Howell
2005-04-20Add some additional details for sprite fields.Travis Howell
2005-04-20Rename wizImage process flag for HE games.Travis Howell
2005-04-20Rename sprite field for HE games.Travis Howell
2005-04-19minor cleanupGregory Montoir
2005-04-15MIN/MAX were in reverse.Travis Howell
2005-04-15Got rid of scaleX and scaleY, previous code was relying on overflow and to ge...Gregory Montoir
2005-04-11MIN() on two different datatypes not allowed...Marcus Comstedt
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-08load/save sprite data in HE90+ games.Travis Howell
2005-04-08OoopsTravis Howell
2005-04-08A few off by 1's.Travis Howell
2005-04-05CleanupTravis Howell
2005-04-03More sprite renamesTravis Howell
2005-04-03Add additional case.Travis Howell
2005-04-02Fix sprite redrawsTravis Howell
2005-04-02CleanupTravis Howell
2005-04-01Add bits and piecesTravis Howell
2005-04-01Add support for clipping of wizImages.Travis Howell
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
2005-03-31Add code for more o90_getPolygonOverlap() cases.Travis Howell
2005-03-29Rename sprite functionsTravis Howell
2005-03-29Add temp. hack for sprite redrawsTravis Howell
2005-03-29Should continue the main loop, not inner loop.Travis Howell
2005-03-28Check class of object number, not loop.Travis Howell
2005-03-24Rename sprite flags, as suggested by cyx.Travis Howell
2005-03-23some wiz flags renamingGregory Montoir
2005-03-17Rename sprite functionsTravis Howell
2005-03-17Another correction to sprite flagsTravis Howell
2005-03-14Rename sprite fields/functionsTravis Howell
2005-03-13Rename sprite flags/functionsTravis Howell
2005-03-13Rename sprite flags/functionsTravis Howell
2005-03-13Correct sprite flags mistake.Travis Howell
2005-03-11Check for negative valueTravis Howell
2005-03-10Missing zero.Travis Howell
2005-03-09*** empty log message ***Travis Howell
2005-03-09A few more safety checksTravis Howell
2005-03-09Correct positionTravis Howell
2005-03-08Remove unused sprite code, unused by original games.Travis Howell
2005-03-07Should be reverse order, sprite input works now.Travis Howell
2005-03-07Don't change mouse pos. values.Travis Howell
2005-03-07FindSprite should report the spriteId.Travis Howell
2005-03-06Use sprite groups number, not sprite id.Travis Howell
2005-03-06Rename sprite fieldsTravis Howell
2005-03-06Ooops, reversed that.Travis Howell
2005-03-06c & p typeTravis Howell
2005-03-06Correct class_flag checks for spritesTravis Howell
2005-03-06Checks were in reverse.Travis Howell