Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-04 | Split intern.h and moved HE stuff into the new file intern_he.h | Max Horn | |
svn-id: r20372 | |||
2006-02-04 | Actually active sprite table doesn't need to be saved. | Travis Howell | |
svn-id: r20369 | |||
2006-02-04 | Save complete tables, was off by one. | Travis Howell | |
svn-id: r20368 | |||
2006-02-04 | Cleanup | Travis Howell | |
svn-id: r20367 | |||
2006-02-03 | Remove unused sprite flag, which is never set. | Travis Howell | |
Remove leftover argument. svn-id: r20356 | |||
2006-01-31 | Fix detection of rotated sprite. | Travis Howell | |
svn-id: r20322 | |||
2006-01-31 | Cleanup | Travis Howell | |
svn-id: r20321 | |||
2006-01-27 | A | Travis Howell | |
Fix memory leaks in HE games on exit. svn-id: r20208 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2006-01-16 | Match sizes of original versions, to avoid possible overflows. | Travis Howell | |
svn-id: r20052 | |||
2005-11-06 | Revert +1 change, causes more glitches in lost. | Travis Howell | |
svn-id: r19483 | |||
2005-10-22 | No need to pass savegameVersion to saveOrLoad, the serializer already knows it | Max Horn | |
svn-id: r19244 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-15 | Use delay, not value in setSpriteGeneralProperty. | Travis Howell | |
svn-id: r19096 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-23 | In lost/smaller, spriteGroups bounds set by Sprite::setGroupBounds() aren't ↵ | Gregory Montoir | |
always valid rects, add a check for this. svn-id: r18578 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-05 | Ooops, mixed up one function name. | Travis Howell | |
svn-id: r18351 | |||
2005-06-05 | Remove duplicate field. | Travis Howell | |
svn-id: r18350 | |||
2005-06-05 | Rename sprite functions, based on map. | Travis Howell | |
svn-id: r18349 | |||
2005-05-29 | Correct off by one, fixes minor glitches in lost/smaller. | Travis Howell | |
svn-id: r18292 | |||
2005-05-29 | Set zorder to zero by default. | Travis Howell | |
svn-id: r18290 | |||
2005-05-23 | Rename sprite functions. | Travis Howell | |
svn-id: r18231 | |||
2005-05-23 | Add Sprite class and move over related functions. | Travis Howell | |
svn-id: r18230 | |||
2005-05-23 | Move wizImage functions to Wiz class. | Travis Howell | |
svn-id: r18226 | |||
2005-05-23 | Turn Wiz struct into class as requested. | Eugene Sandulenko | |
svn-id: r18224 | |||
2005-05-22 | Minor correction. | Travis Howell | |
svn-id: r18219 | |||
2005-05-09 | sprite_he.cpp | Gregory Montoir | |
svn-id: r18010 | |||
2005-05-09 | oops | Gregory Montoir | |
svn-id: r18009 | |||
2005-05-09 | fixed spritesMarkDirty | Gregory Montoir | |
svn-id: r18008 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-04-30 | Set sprite id & group number for wizImages. | Travis Howell | |
svn-id: r17870 | |||
2005-04-30 | Add expanded _wizParams used by HE100 games. | Travis Howell | |
Add u32 version variable. svn-id: r17869 | |||
2005-04-20 | Update debug message. | Travis Howell | |
svn-id: r17712 | |||
2005-04-20 | Add some additional details for sprite fields. | Travis Howell | |
Remove the unused sprite/spriteGroup fields. Break old He90+ saves but they aren't stable anyway. svn-id: r17711 | |||
2005-04-20 | Rename wizImage process flag for HE games. | Travis Howell | |
svn-id: r17707 | |||
2005-04-20 | Rename sprite field for HE games. | Travis Howell | |
svn-id: r17706 | |||
2005-04-19 | minor cleanup | Gregory Montoir | |
svn-id: r17692 | |||
2005-04-15 | MIN/MAX were in reverse. | Travis Howell | |
svn-id: r17607 | |||
2005-04-15 | Got rid of scaleX and scaleY, previous code was relying on overflow and to ↵ | Gregory Montoir | |
get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. svn-id: r17605 | |||
2005-04-11 | MIN() on two different datatypes not allowed... | Marcus Comstedt | |
svn-id: r17551 | |||
2005-04-11 | Add a few extra sprite correction and functions, based off HE100. | Travis Howell | |
svn-id: r17536 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell | |
svn-id: r17459 | |||
2005-04-08 | Ooops | Travis Howell | |
svn-id: r17451 | |||
2005-04-08 | A few off by 1's. | Travis Howell | |
svn-id: r17448 | |||
2005-04-05 | Cleanup | Travis Howell | |
svn-id: r17385 | |||
2005-04-03 | More sprite renames | Travis Howell | |
svn-id: r17342 | |||
2005-04-03 | Add additional case. | Travis Howell | |
svn-id: r17341 | |||
2005-04-02 | Fix sprite redraws | Travis Howell | |
svn-id: r17336 |